Base Class: Cleric
You can reach out to the emptiness or darkness within all things and manifest the void by calling on your deity. Void deities can be good, neutral, or evil, but may veer towards secrecy or destruction.
Expanded spell list
The following spells are added to your spell list:
Level 1 spells:
Arms of Hadar, sleep
Level 2 spells:
Darkness, invisibility
Level 3 spells:
Blink, Gaseous form
Level 4 spells:
Banishment, greater invisibility
Level 5 spells:
Destructive wave, dream
Touch of the Void
When you choose this domain at 1st level, you can choose to destroy an object that you touch from existence. It must not be magical or sentient, and cannot be larger than 10 feet in any dimension. After 8 hours, it rematerializes where it last was.
Channel Divinity: The Void's Call
Starting at 2nd level, you can use your Channel Divinity to incapacitate your enemies.
As an action, you can use Channel Divinity and present your holy symbol to force up to 8 creatures you see to make a WIS saving throw. On a failure, they are incapacitated until the end of your next turn, as they are fixated on the emptiness in the world. If you hit them with any spell attack while incapacitated, they take an additional 1d8 psychic damage.
Graced by Emptiness
Starting at the 6th level, you cannot be detected by divination magic such as scrying or arcane eye. Once per day, you can select a number of creatures up to your wisdom modifier, and extend this benefit to them for up to 4 hours.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Consuming Emptiness
Starting at level 17, as an action, you can point at a creature you see. It must make a WIS save. If it is of CR 5 or lower or has less than 30hp, on a fail, it is destroyed and erased from existence, including any clothing or items it is wearing. You can use this feature once per short rest.
Previous Versions
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