Base Class: Ranger
"If this is my winning streak. If this is how you'll remember me dare the sky, one day you'll succeed. So dare and learn to fly."
- Revali's last words
The Balladeer is a very unique style of air combat improved upon by Revali prince of the air kingdom, through rigorous training he combined the speed of trained fighters with the skilled precision of a rangers archery, on top of mixing his in born flight ability none during the great elemental wars could touch him on the battle field, many feared the Balladeer's deadly and silent style of fighting during the war.
(exclusive to the Aarakocra of the elemental plane of air, it still possible for beings with wings capable of flight or other races related to the plane of air can learn this way of fighting, however just like the elves and bladsinging, the Aarakocra of the elemental plane of air are very protective of this style only teaching nobility and high ranking military forces, any other type of creature that doesnt match the requirements cant learn this style of fighting)
(this is the dnd beyond version, the original had two other abilities you are suppose to be given at 18th level, but the website wouldn't let me put them, if you want you can add these when you hit 18th level)
Archery Mastery
you are now expertise in all bow types. You ignore disadvantage when shooting at a prone creature.
due to your training you have learned everything about your bow and how to use it properly, you almost never miss your mark. At 18th level you become expertise in all bows, allowing you to add double proficiency bonus to your attack rolls. You also ignore disadvantage when shooting at a prone creature.
Revali's Ballad
once per day, during a short you and 5 other allies gain 2d8 + your ranger level in temporary hit points.
Before the heat of battle, when you and your allies need courage, you can recount the tale of Revali to lift your spirits like the flag of glory in the wind. At 18th level, during a short rest you can summon an avatar of Revali that sings to you and your allies during your rest, you and up to 5 allies gain temporary hp to equal to 2d8 + your ranger level, this ability can only be used once per day during any of your short rests.
Revali's Gale
Revails signature ability that makes The Balladeer who they are, The Balladeer creates a sudden burst of winds that lunches them up into the air, this ability creates an up draft causing any small or light objects to also me sent flying into the air. At 3rd level as a bonus action you may take flight, move 15ft into the air, at 7th level move 30ft into the air, 13th level fly 45ft into the air, 18th level fly 60ft into the air. you will start falling if you end your turn still in the air.
Revali's Burst
Your ability to create up drafts have grown more powerful, showing a resemblance to Revali's original form and prowess during the great elemental wars. At 7th level, when you use your Revali's Gale you no longer provoke opportunity attacks from nearby creatures, in addition when you use your Revali's Gale any creatures with in 10ft radius centered on yourself must make a STR save against your ranger spell dc, if they fail they are lunched half as much into the air and sent flying back as much and they are knocked prone.
(example you fly 30ft into the air, the creature flys 15ft into the air and 15ft away from you)
Revali's Volly
due to your training you have learn to fire three arrows at once, emulating the lethality and grace of Revali himself. At 11th level you now can attack a target with three arrows, if you hit a target you now add the extra damage die of the other two arrows to the damage roll, this also triples the effects of any special arrows (fire arrows, lightning arrows, acid arrows, ect).
Revali's landing
Your gale has grown strong enough to slow your decent. At 11th level, you are always under the effects of feather fall, if you are knocked out of the sky or just fall, you no longer take falling damage.
Revali's Updraft
Your Gale just like your skills have grown much stronger. Starting at 15th level after you activate your Revali's Gale, the powerful winds you have created will form a much more powerful updraft, keeping you floating in the air until the end of your next turn, stopping you from plummeting to the earth for a brief moment.
Breath of the Wild
You have mastered your Revali's Gale to be as strong as Revali's, may the enemies on the field of battle fear your winds, for you have become a true Balladeer. At 15th level, the winds from your gale become your shield in combat, if attacked with a ranged attack, you may you use your reaction to impose disadvantage on the attack regardless if its a spell or a weapon. In addition, you may use this ability to gain advantage on any DEX or STR saving throws at the cost of your reaction, you may use this ability equal to your wisdom modifier per day.
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