Warlock
Base Class: Warlock

.

Expanded Spell List

The Sorrow lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

hex, arms of hadar

2nd

crown of madness, shadow blade

3rd

lightning bolt, hunger of hadar

4th

shadow of moil, evards black tentacles

5th

mislead, seeming

Shadows Gift

Starting at 1st level, you gain the ability to teleport within shadows that are within 15 ft of you. You must first hide in dim light or darkness to active this ability. You are able to do this a number of times equal to your CHA Modifier plus warlock level per long rest. 

You can magically summon a shadow tendril that strikes at your foes. As a bonus action, you create a 10-foot-long tendril at a point you can see within 60 feet of you. The tendeil lasts for 1 minute or until you use this feature to create another tendril.

When you create the tendril, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d8.

As a bonus action on your turn, you can move the tendril up to 30 feet and repeat the attack. You can summon the tendril a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Shadows Haze

Your Shadow Tendrils can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tendril, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tendril increases to 2d8.

One with the Mist

Starting at 10th level, you gain an extra 10 ft of movement speed and an additional 10 of teleport speed for Passage of Darkness. You are also able to make a stealth role with advantage when coming out from the teleport of Passage of Darkness.

Thrown into the Abyss

Starting at 14th level, you can have an enemy you see make a WIS saving Throw Equal to your DC or be thrown into the Astral Abyss for up to One Minute. The creature disappears and hurtles through a nightmare landscape.

At the end of that creatures turn, they must make another WIS Save of DC Equal to your DC and can teleport back to their original space, ending the effect.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2020 10:52:55 PM
3
2
Alpha
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes