Base Class: Warlock
"to be added to later"
Expanded Spell List
Making a pact with Nyx lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st: Detect magic, Faerie fire
2nd: Alter self, Detect Thoughts
3rd: Nondetection, Plant Growth
4th: Polymorph, Hallucinatory Terrain
5th: Modify Memory, Antilife Shell
Grandma's Cookie Recipe
Starting at 1st level, you can learn from example. You can attempt to cast a spell you have seen another creature cast within the last 24 hours.
You must succeed an ability check (spellcasting modifier + proficiency v.s 10+ spell level)
On a failure, you can reattempt to do so again after a full 24 hours.
On a success, you can not reattempt to use this feature until after a week in time, (similar rules for Devine intervention)
Her Knowledge of Magic
At 6th level: Through practice and effort, your patron has grown and built a resistance against some magics. Because of your connections, you also feel some of the lingering effects.
Magical Resistance: you gain advantage on saving throws against spells and other magical effects.
Bonus proficiencies: additionally, you gain proficiency in any one of these skills: Arcana, Performance, or Persuasion.
Hag's Cunning
At 10th level
As a reaction: If you are the target of either a charming or frightening effect, you can use your reaction to to retaliate. If you succeed on your save against either a charming or frightening effect, you can push it back at the caster. they must then save against your Spell Save DC or become either charmed or frightened (your choice) for the duration of the original spell.
This effect can be taken once per long rest.
Hag's Nightly step
At 14th level
Uses equal to you proficiency modifier: Thanks to more unknown magics granted to you, you can now jump in and out of the ethereal plane.
You can use half your movement to jump in and out of the ethereal plane (a number of times equal to your proficiency modifier) but cant execute any actions after leaving the ethereal plane.
(example; you can move half your movement and cast a spell and then use the rest of your movement to enter the other plane.)
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