Base Class: Fighter
The archetype of dual wielding is focused on fast and percise strikes, with burst of stamina you wear down your foes with fluury of blows.
Unarmored AC
you weild your blades with such speed and ferocity that any armor holds you back. Your AC is 11 + Dex modifier.
If you wear any armor you cannot use any dual wielding features.
Relentless Combo
Beginning when you choose this archetype at 3rd level, when you use action surge to attack you can also take another bonus attack action with your off hand.
Unending Assault
Starting at 7th level, when you use your bonus action to attack with your off hand, you can attack a number of times equal to your extra attack feature.
Expert Perry
At 10th level, you can choose to spend your bonus action to raise your AC for each extra attack you have. From +1 to +3 max.
Fluid Momentum
Starting at 15th level, If each of your main hand attack hit, then each of your bonus action attacks can gain advantage.
If you use action surge to attack again you have to start over and hit with all attacks again.
Guard Break
At 18th level, you attain the pinnacle of breaking one's guard with fast and precise strikes. When you land a critical hit on a target, the dice roll you need to score another critical hit is lowered by 1. This effect last until the end of your turn.
Previous Versions
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7/31/2021 2:48:20 PM
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