Base Class: Barbarian
These Barbarians know few things, but what they do know is the rage and anger that winter brings. These warriors know how to take the fury of winter and transform it into a potent reservoir of power. While many of them come from the northern parts of the world, these barbarians come from anywhere where the winters are bitter and devastating, and because of this they often act as guides and helpers to those navigating the frigid north.
Fury of Frost
Starting when you choose this path at 3rd level, When you rage, you tap into the unbridled fury of winter and explode outward in freezing energy. While you are raging you are resistant to cold damage and all attacks done with melee attack do an extra d6 of cold damage.
This cold damage Increases at higher levels in this class, with 2d6 at level 6, 3d6 at level 10, and 4d6 at level 14.
Arctic persistence
Beginning at 6th level, while you are raging, you can choose to become coated in spikes and growths of ice and rime that protect you from harm. As a bonus action when you rage, you can surround yourself in ice, giving yourself temporary hit points equal to your barbarian level + your constitution modifier that last for the duration of the rage. Whenever a creature deals damage to you while the temporary hit points are still there, they take cold damage equal to your level in barbarian.
You can use this function once per short or long rest.
Heart Of The Blizzard
Beginning at 10th level, You are able to focus the cold and shredding winds of a blizzard into your strikes. When you make a melee weapon attack, you can infuse it with the power of a blizzard, if the attack hits when you use this ability, the target must make a strength saving throw equal to your 8 + your proficiency modifier + your constitution modifier. On a fail, the creature is thrown backward 15 feet in a gust of freezing wind and they are knocked prone.
You can use this times equal to your proficiency modifier before a short or long rest.
Frostbite Barrage
Starting at 14th level, You are able to empower yourself with the fury and anger of winter and send a barrage of attacks at your opponents. As an action you roll 1d4, you attack extra times equal to the roll. If all the rolls hit, the target must make a constitution saving throw equal to 8 + your proficiency modifier + your strength modifier, if they fail they take 5d6 cold damage and their movement speed is halved until the end of your next turn.
You can use this ability once per long rest.
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