Base Class: Fighter
The blizzard subsides temporarily, letting the citizens gaze in awe, as two men stand in the middle of the frozen fields unbothered. The winds come back howling everyone is looking for protection from this unyielding frost. Yet, there they remain their hunt must continue.
Frost wolves are said to herald from the deep north where freezing temperatures are an everyday occurrence, and nature seems hell-bent on ending all life. They have learned to harness the power of this unending winter, and their fighting style mimics the predatory animals that thrive in this environment. little else is known about these warriors
Keen senses
At the 3rd level your senses begin to sharpen, you gain proficiency in survival or perception.
Perception
Your senses begin to sharpen, you gain proficiency perception.
Survival
Your senses begin to sharpen, you gain proficiency in survival.
Winter steel
Winter flows in you, allowing you to empower your weapons momentarily. at 3rd level, as a bonus action you can empower on of you melee weapons with frost. Until the end of your turn, melee weapon attacks with that weapon deal an additional 1d4 cold damage. In addition every time you wound creatures with this cold damage their movement speed is reduced by 5ft, to a minimum of 0, until the start of your next turn, as ice covers and slows them.
Beastly intuition
At the 7th level your animalistic instincts sharpen, you can add your proficiency bonus to your initiative checks. In addition you gain resistance to cold damage.
Pack tactics
At level 10, you know how to work with your pack. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Frozen blood
At the 15th level, you are the embodiment of the unending winter. You become immune to cold damage. In addition the ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you, and doesn't affect allies. you can activate this effect at will (no action required).
Blizzard strike
At the 18th level you hurl yourself like a blizzard. As and action you rush forward and strike. Choose an creature within 30ft of you, it must make a dexterity saving throw (DC=8+ your proficiency bonus +your constitution modifier) or be hit by the full force of your strike. On a failure , a creature takes 6d8 bludgeoning damage and 6d8 cold damage and is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone. you then appear with in 5ft of the creature.
once you use this feature, you cant use it again until you finish a short or long rest
-
View User Profile
-
Send Message
Posted Jan 26, 2021Hi, I'm MonkeyDM, the creator of this subclass, whilst I don't mind you using it personally, sharing it and taking credit for it is something else. Please credit me or remove this from public access, thank you.