Base Class: Bard
This new style of music either inspires those around the musician to fall into the groove of the epic rifts or run for their lives from the awesome power of its wielder. Those who enter this college thoroughly utilize the buried potential of music, harnessing great power with their spells.
Volume to 11
At 3rd level, your music has delved into a deep well of untapped energy. Your spells that don’t have a range of touch have their range doubled. Spells with a range of touch now have a range of 30 feet.
Stickittothemaneosis
You have surrounded yourself with deafening music. Starting at 3rd level, you gain resistance to thunder damage. In addition you can't be deafened.
Experimental Rock and Roll
At 6th level, you can experiment with your music with the potential to increase the effectiveness of your spells at the risk of losing some effectiveness. As a part of casting a spell, you can choose one effect by making a charisma check against a DC calculated as 10 + the spell slot at which the spell is cast:
- If you give a creature additional hit points, double the given hit points on a success or halve the given hit points on a fail.
- If you deal damage, double the damage on a success or halve the damage on a fail.
You can use this feature a number of times equal to your charisma modifier. You regain all uses after a short or long rest.
Psychedelic Punk Rock
At 14th level you are instilled with a wild craze when you play your hard rock. As a bonus action you can enter a psychedelic rage. While raging, you get the following benefits:
- Hostile creatures have disadvantage on saving throws against your bardic spells.
- You cannot be charmed or frightened.
- You are resistant to psychic damage
- The minimum value of your bardic inspiration die is equal to your charisma modifier.
Your rage lasts for one minute. You exit a rage when you don’t cast a bardic spell or cantrip or give a bardic inspiration die before the end of your next turns, when you are incapacitated, when you fall unconcious, or as a bonus action. You can use this feature a number of times equal to your charisma modifier. You regain all uses after a long rest.
Previous Versions
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