Base Class: Fighter
Pain Bearers are individuals who have been subjected to extreme pain and suffering over a frightful amount of time. These individuals become warped and twisted. Capable of not only shrugging off pain but using it to fuel their retribution. Pain Bearers have also picked up first hand experience of how to inflict pain upon others as it has been inflicted upon them.
Life is Agony
When you choose this Archetype at 3rd Level you learn Trials that are fuel by Pain Dice.
Pain Dice. Your Pain Die are D8s. The amount of Pain Die you have is equal to your constitution Modifier (Minimum of one). You regain any expended Pain Die when you finish a short rest.
Pain Bearer Trials You learn three Pain Bearer Trials of your choice, Pain Bearer Trials allow you to channel your pain in ways that allow you to howl with glee or surge with adrenaline when receiving damage. The Trials are detailed at the end of the Archetype description.
You learn two additional Pain Bearer Trials at 7th, 10th and 18th Level. Each time you gain a Level you can replace a Pain Bearer Trial you know with a different one.
Some of your Pain Bearer Trials require your target to make a saving throw to resist the feature’s Effects. The Saving throw DC is calculated as follows:
Pain Bearer Trial DC = 8 + your Constitution Modifier + your Proficiency Bonus
Student of Pain
You can use your action to apply the torture tools to a creature that is restrained. If the target creature wishes to tell a lie or deliberately withhold the truth it must succeed on a Constitution check against your Torture DC.
Torture DC = 8 + your Wisdom Modifier + your Proficiency Bonus
What does not kill you
When you reach 7th Level your hit point maximum increases by +2 per Pain Bearer Level. This applies retroactively, as well as to every level you take as an Pain Bearer hereafter.
Beautiful Horror
Also when you reach 7th Level You can also learn from a larger list of Pain Bearer Trials, also detailed at the end of the Archetype description.
Dark Reveller
At 10th Level you revel in the pain of others, whenever you score a critical hit you regain 1 spent Pain Die.
Master of Pain
At 15th level your Pain Die becomes a d12, and you can add 1d8 to Critical Hit damage
Anatomical Understanding
Also when you reach 15th Level you have an extensive understanding of the physical form and injury so much so that you have gained detailed knowledge on the best ways to treat ailments. You gain proficiency in the Medicine Skill and the Healers Kit.
Aspect of Suffering
At 18th level you can use an action to roll a Pain Die to become immune to all damage for an amount of turns equal to the number rolled. You lose the damage immunity if an attacker scores a critical hit against you unless you roll another Pain Die, if you do you will reduce the damage from the Critical Hit as normal. You must use the new duration rolled on the die. While under the effects of the immunity you can use any Pain Bearer Trials without using Pain Die. (Other restrictions still apply e.g. Once per turn & Reactions.) You can use this ability once before completing a short rest.
Torturers Grace
Also at 18th level you crit on a roll of 19 or 20.
Pain Bearer Trial List
Drag Them Down. When you take 8 or more points of damage, as a reaction, you can expend 1 Pain Die to reduce the incoming damage and fall prone, your attacker must succeed on a Strength saving throw or also be knocked prone.
Ensnare. When you take 8 or more points of damage, as a reaction, you can expend 1 Pain Die to reduce the incoming damage and the attacker must succeed on a Strength or Dexterity saving throw or be grappled or, if you have a free hand, you can take the weapon they attacked you with from them (they roll their saving throw at advantage if the weapon was held with two hands).
Flow like Blood. When you take 8 or more Points of damage, as a reaction, you can expend 1 Pain Die to reduce the incoming damage and you can move up to your speed. Moving in this way does does not provoke attacks of opportunity.
Grin Through the Pain. When you take 8 or more Points of damage, as a reaction, you can expend 1 Pain Die to reduce the incoming damage and to make one target within 30 feet of you that you can see, frightened of you until the end of its next turn, unless they succeed on a Wisdom saving throw. A creature that cannot see you is unaffected.
Hold the Grudge. When you take 8 or more points of damage you can expend 1 Pain Die to reduce the incoming damage and to gain advantage on attack rolls against your attacker until the end of your next turn.
Laugh in the Face of Danger. When you take 8 or more points of damage, as a reaction, you can expend 1 Pain Die to reduce the incoming damage and gain advantage on Strength or Dexterity saving throws until the beginning of your next turn.
Mock Their Attempt. When you take 8 or more points of damage, you can expend 1 Pain Die to reduce the incoming damage and the attacker has to succeed on a Charisma saving throw or have disadvantage on attack rolls against you until the end of its next turn.
Repulse. When you take 8 or more points of damage, you can expend 1 Pain Die to reduce the incoming damage and any hostile creatures must succeed on a Wisdom Save or move 5ft away from you and be unable to move closer to you until the end of your next turn.
Spit Blood. When you take 8 or more points of damage, as a reaction, you can expend 1 Pain Die to reduce the incoming damage and the attacker has to succeed on a Dexterity saving throw or be blinded until the end of its next turn.
Welcome Death. When you take 8 or more points of damage, as a reaction, you can expend 1 Pain Die and rather than reduce the damage of the attack, you can then add the Pain Dice to the damage roll of the next attack you hit with.
Pain Bearer Trial List, Expanded (Req. Level 7)
Call for a Worthy Opponent. (Req. Lv.7) When you take 16 or more damage, you can spend a pain die to reduce the incoming damage and any hostile creatures within 30 feet, that can hear you, must succeed on a Wisdom saving throw, on a fail, effected creatures must use use their movement and action on their next turn to move up to their speed and attack you with a melee weapon, if a melee weapon is unavailable, the creature does not have to move but still has to attack.
Cripple. (Req. Lv.7) When you take 16 or more points of damage, as a reaction, you can expend 1 Pain Die reduce the incoming damage you make a swift retaliating strike, this attack deals damage equal to your pain die and, if the it fails on a Strength saving throw, the targets movement speed is reduced to 0 or you reduce the amount of items that the target can hold by one, forcing it to drop (and be unable to pick up) an item until the end of its next turn.
Punish. (Req. Lv.7) When you take 16 or more damage, you can spend a pain die to reduce the incoming damage and you can add your Pain Die to your weapon damage rolls until the end of your next turn (only the initial Pain Die is spent, the additional damage die are not subtracted from your total amount of Pain Dice).
Retaliate. (Req. Lv.7) When you take 16 or more damage, once per round, you can expend 1 Pain Die to reduce the incoming damage and you can make an attack against the creature that attacked you, if the attack hits it deals damage equal to your Pain Die. This does not use your reaction
Shriek with Glee. (Req. Lv.7) When you take 8 or more damage, you can spend a pain die to reduce the incoming damage and any hostile creatures within 30 feet, that can hear you, must succeed on a Wisdom saving throw, on a fail, effected creatures are frightened of you.
Surrogate Suffering. (Req. Lv.7) When an ally, within 5 feet of you, takes damage, as a reaction, you can expend 1 Pain Die to reduce the incoming damage to them, any damage reduced this way is transferred onto you. You may then switch places with that Ally if you wish, moving in this way does not trigger attacks of opportunity. If the damage taken by the target ally was enough to trigger another of your Pain Bearer Trials you may use one additional Trail, you don’t have to use a reaction to do so but you do need to expend a Pain Die.
Wrack with Agony. (Req. Lv.7) When you take 16 or more points of damage, as a reaction, you can expend 1 Pain Die to reduce the incoming damage and you make a swift retaliating strike, this attack deals damage equal to your pain die and, if the target fails on a Constitution Saving Throw, it becomes incapacitated until the end of its next turn.
Previous Versions
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