Blood Hunter
Base Class: Blood Hunter

There are two organizations that create Order of the Dragon's Claw Blood Hunters in Faerun. One that serves the God Bahamut and one that serves the Goddess Tiamat. Bahamut's disciples are known as the Platinum Cadre, and exist to further the protection and preservation of good and just dragons. Tiamat's serve a much baser function, to further chaos, greed, and death in order to bring the return of their dark Queen of Chaos closer. Both orders create Blood Hunters through an intense training process which screens out any weak or uncommitted applicants. Once the initial screening is complete, initiates are infused with the blood of a powerful elder dragon. This blood mixes with their own and enables their hemocraft to have special power and potency. They may have very different goals, but both Orders create Blood Hunters who embody the power and strength of a dragon.

Reptile's Endurance

Beginning at 3rd level, your order empowers you with increased health and vigor. You gain advantage on Constitution Saving Throws, Moreover, you can no longer be exhausted.

Fire of Garyx

Upon reaching 7th level, your orders training enables you to harm your foes with the same fire as your Master. You gain the Fire Bolt cantrip. Your spell casting level for Fire Bolt is equal to half your Blood Hunter level plus your Intelligence modifier. Intelligence is your spell casting modifier.

Hunter's Augmentation

At 11th level, your mingled blood manifests itself as wings that sprout from your back and scales that cover your arms, shoulders, and chest. You gain a fly speed of 50 ft. You also gain a +2 natural armor bonus to your AC.

Blood Curse of Boiling

As a bonus action, you fill the blood of a creature within 30 ft. with boiling heat, making them venerable to fire and heat. The creature loses any Immunity or Resistance to fire it possesses until the end of your next turn. It also gain Venerability to fire until the end of your next turn.

Amplify. This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends.  

Heart of the Elder Dragon

Upon reaching 18th level, your training and blood magic grants you the same fiery breath and terrifying continence of an ancient dragon. You gain a breath weapon. Up to three times per day, as an action, you may exhale fiery energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 5d10 fire damage on a failed save, or half as much damage on a successful one. You regain all these uses after you complete a long rest. You also gain advantage on Intimidation skill checks and Immunity to being Frightened.

Comments

Posts Quoted:
Reply
Clear All Quotes