Base Class: Barbarian
Those who follow the Path of Presence rarely choose this path. Rather, their charisma becomes as useful as their strength. These barbarians are naturally powerful and command any room or battlefield with the sheer volume of their innate strength. Using this ability to its fullest a barbarian can mentally overpower their targets petrifying their enemies and becoming the deepest fear of any who oppose them.
Natural Presence
Your Charisma is a strength as great as your strength. Those who walk the Path of Presence muster their charisma unconsciously giving them a Natural Presence equalling 8 + Charisma Mod + Proficiency Bonus.
If, at any time, you role below your Natural Presence on any Charisma-based skill checks, you can choose to use your Natural Presence instead of the role.
Frightening Presence
Your natural presence becomes your greatest weapon as those who you direct your rage at feal the true weight of it. You can make as many creatures as your character level bear the weight of your make a Wisdom saving throw against your Intimidating Presence. If they fail this saving throw all attacks against you are at disadvantage.
If they land a hit on you or succeed in a skill challenge against you they can make another saving throw to remove the effects of your fearful presence.
if a creature succeeds a saving throw, they can not be affected by your presence for the duration of the day.
Malicious Intent
The mastery of your rage mixed with the power of your presence have combined to become a seething pool which you can choose to show those who have earned it, in and out of your rage. Even when outside of rage, you can force someone to experience a fraction of the danger they are in when they are in your presence, whilst also attracting them to the power you hold.
When someone can hear and see you, you can look at a person and have them role a wisdom saving throw against your presence even when you aren't raging. If they fail, they will be under the effects of your fearful presence.
Furthermore, your fearful presence now has the added bonus of giving you Advantage on any intimidation checks against those under its effects.
Inhuman Pressence
You have learned how to best use your abilities to influence those around you. you can now choose a single person and under the effects of your Fearful Presence and command for them to Come, Freeze, or Flee. The creature must achieve their command on their turn. After which, they make another saving throw to break free of the effects of your presence.
Come-They must make their full movement in your direction
Freeze-They are stunned until your next turn.
Flee- They must do everything in their power to get as far away from you as possible.
Unbound Presence
The strength of your presence has begun to transcend the bounds of your reality allowing you to crush the distance between locations and cross great distances with a single step. When you kill or place a character into unconsciousness with your first attack, you can target someone who you can see and teleport within your striking distance of them and use the rest of your attacks to them. If they do not die, they must make a Wisdom saving throw against your Presence. If they fail, they will be stunned until your next turn.
Superior Command
Your commands have the potential to affect all those under your control. As an action, you can shout one of your commands making everyone under the effects of your Fearful Presence follow the command for 1d4 + 1 rounds. When this occurs. However, after completing their tasks, all those under the effects of this ability are freed of the effects of your Fearful Presence.
Displays of Strength
When you succeed in any contested skill challenge, or if you kill or knock an opponent unconscious, you can roll 1d4 and refresh any uses of your Fearful Presence.
You can also choose to take 10 minutes to recover 1d4 uses of your fearful presence. By performing skills which pertain to either your Strength or Charisma.
Previous Versions
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11/29/2020 12:58:55 PM
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Coming Soon
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