Base Class: Wizard
Wizard specializing in battle by conjuring weapons to fight. You use magic and love the thrill of battle as such you create weapons to fight rather than conjuring other creatures. As your mastery grows you can even summon magical weapons that you have studied closely and even replicate their magical features
Conjuration Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a conjuration spell into your spellbook is halved.
Minor Conjuration
Starting at 2nd level when you select this school, you can use your bonus action to conjure up a non-magical weapon in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. The created weapon must be something that the caster can physically wield. The object is visibly magical, radiating dim light out to 5 feet. The attack and damage modifier ability is INT. The caster is proficient in fighting with these weapons provided he can physically wield them.
The object disappears after 1 hour, when you use this feature again.
Advanced Conjuration
Starting at 6th level, you can use your bonus action to conjure and fully replicate a magical weapon, including its magical effect, if you take the time to study that weapon for at least eight hours. The weapon lasts for 1 hour. You can only hold the knowledge of 1 magical weapon at a time.
Once you use this feature, you can’t use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.
Focused Conjuration
Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage. You can hold the knowledge of a second magical weapon in your mind for conjuration.
Master of Conjuration
Starting at 14th level, you can summon 2 weapons at once(magical or non-magical).
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