Base Class: Warlock
Your patron is a Djinni, a creature of legend who holds secrets tied to the elements. This being’s motivations are often mischievous and excessive. The Djinni of all the Genies grants their slaves a bit more lenience and show a kindness and protection to them that other Genie tend not to.
Expanded Spell List
Djinni Expanded Spells
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SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Grace of Air
Starting at 1st level, your patron bestows upon you the gracefulness of the wind. As a reaction, you can cause a creature that has made a successful attack against you to make a WIS saving throw against your warlock spell save DC. If the creature fails their saving throw they gain disadvantage for this attack.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Lightning rod
Starting at 6th level, your link to the Djinni allows you to serve as a conduit for Lightning energy. You have resistance to lightning damage, and when you cast a spell that deals lightning or thunder damage, you can add your Charisma modifier to one lightning or thunder damage roll of that spell against one of its targets.
Skin of Wind
Beginning at 10th level, your patron teaches you how to control the wind to protect you. as a bonus action, you can cast Warding Wind without using a spell slot. You can use this ability as many times equal to half your warlock level rounded down.
You regain all uses of this ability after a long rest.
Dark Delirium
Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.
Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.
You must finish a short or long rest before you can use this feature again.
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