Base Class: Cleric
One with the body, one with the soul.
Domain Spells
1st Charm person, Dissonant whispers
3rd Mind Spike, Phantasmal Force
5th Counterspell, Blink
7th Phantasmal Killer, Confusion
9th Steel Wind Strike, Arcane Hand
Bonus Cantrip
At 1st level, you gain eldritch blast and mind sliver cantrips.
Lost Memories
At 1st level, you cannot be charmed.
Also at 1st level, you can touch a creature and cause amnesia, erasing it's memories for up to 1 hour before. This ability fails if the target cannot be charmed, is hostile, or has an intelligence less than 5.
You can use this feature once before a long rest.
Channel Divinity: Turn a Blind Eye
Starting at 2nd level, you can use your Channel Divinity to erase your presence from the mind of a creature.
As an action, you can use Channel Divinity and present your holy symbol to become invisible to up to a number of creatures equal to your wisdom modifier of your choice for 1 minute or until the end of your next turn. Attacks and other effects cannot break this perceived invisibility.
Spirited Away
Starting at 6th level, when you use your Lost Memories feature, you can also instill new memories into the creature.
Also an action, you can become ethereal for 1 minute. While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away. You can use this feature {{modifier:wis@min:1#unsigned}} times.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Recall Memories
Starting at 17th level, when you use your Lost Memories feature, you can instill new memories in the creature and can now effect all creatures. Your lost memories feature can now be used to look into the memories of a creature you can touch up to a day before.
Also, whenever a creature takes force of psychic damage from you, their next ability check is done with disadvantage.
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