Blood Hunter
Base Class: Blood Hunter

Combining the magic of hemocraft with the blood of fiends has empowered you to become a demon slayer. The Order of the Demon Slayer is a much younger order that uses the positive benefits of fiendish blood to empower their weapons and souls to better banish the creatures the order saps off of.

Fiendish blood

Fiendish blood flows through your veins granting you the following benefits:

  • Your AC cannot be lower than 17 as your skin has adapted to have hardened scales or tough hide
  • You ignore resistance when dealing fire damage and you gain resistance to fire damage
  • You can speak abyssal and infernal.

Rite of the Yugoloth

You have learned a new crimson rite at 7th level called the rite of the yugoloth.

Rite of the yugoloth. 

  • Your rite damage is fire damage. 
  • This right deals an extra 1d4 necrotic damage when you hit.
  • You can cast darkness while this rite is active as an action. when you do roll one hemocraft die and take that much damage.

 

 

Brand of Banishment

At 11th level your brand of castigation is excruciatingly power against fiends. You may cast banishing smite against a fiend you have branded. the spell uses your blood curse DC on its saving throw. You may only cast this spell twice against the same branded target before you take a short or long rest. If the target of your brand is not a fiend you may instead cast wrathful smite at second level against your target. You may only cast this spell twice against the same branded target before you take a short or long rest. 

Hunter's wings

At 15th level the fiendish blood that flows through your body forms a pair of bat-like wings on your back. You gain a flying speed of 30ft.

Blood of Ifnir

Your blood has adapted with the demonic transfusion granting you the following benefits:

  • Your AC now cannot be lower than 21
  • You are immune to fire damage

In addition you choose one ability listed below. You may choose a different ability after a short or long rest and may have no more than one ability active at a time.

Greater devil's sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Additionally you can cast truesight a number of times equal to your proficiency bonus per long rest.

Yugoloth cunning. You gain advantage on intimidation and persuasion checks. Additionally you may use an action to target two creatures allied to you. they may make one melee attack as a reaction immediately. once you use this property you cannot use it again without taking two roles of your hemocraft die until you finish a short or long rest.

Demonic rage. You score a critical hit on a 19 and 20 if you are wielding a weapon you are proficient in. Furthermore you may gain advantage on all you attack roles until the start of your next turn but attacks against you have advantage until then as well.

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