Base Class: Monk
Lightsaber Build
At the 3rd level, Jedi are able to build their own lightsaber under the instructions of their master. There are many different materials for a Jedi to build their lightsaber with. This weapon is essential to a Jedi. If it is lost, a new one must be built. Whatever form a Jedi chooses, their lightsaber can be built to augment their fighting form. At this level, a Jedi will pick a lightsaber form to master. Each one has its own advantages and disadvantages.
Form II Makashi
This form is one of the more simpler forms of lightsaber combat. It is primarily used for lightsaber combat. The practitioner often moves in a line, either forwards or backwards. This form uses skill and footwork to give the user an edge over their opponent. Special Trait: The user can use a bonus action to attempt to disarm their opponent. This can only be used once per turn.
Form III Soresu
This form relies on the user making swift and concise movements to protect themselves. This form is primarily used by those who explore the Outer Rims, as practitioners are often forced to defend themselves from blaster bolts. In lightsaber combat, this form can used to wear down one's opponent, leaving them open for a counter strike. Special Trait: A Soresu user can use a reaction to block an opponent's strike, negating all damage.
Form IV Ataru
This form relies highly on acrobatic movements and aerial attacks. Due to its difficulty, this form is typically only used by seasoned lightsaber combatants. However, a well-trained practitioner can cut down several foes in a series of deadly, and quick strikes. This form is one of the more physically exhausting forms , requiring the user to keep themselves in top shape to execute the form. Special Trait: As a bonus action, the user can attempt to flip over their enemy giving them advantage on their next attack.
Form V Djem So
This aggressive form can be used in almost any form of combat. A practitioner can increase their strength with the force, causing their strikes to breakthrough their opponents guard. Many Jedi that practice this form are typically from a larger species and are not as agile as their counterparts. However, users are warned to keep their emotions in check or they risk falling to the dark side. Special Trait: If the user has taken damage, then they have advantage on their next attack roll against the attacker.
Form VI Niman This form is one of the least physically demanding forms as it is one of patience. This form is usually practiced by Consulars rather than Knights. However, it is heavily used by Jedi who often deal with foes that do not wield a lightsaber. Practitioners often combine their lightsaber movements with force abilities. Special Trait: Users can attempt to disarm their opponent with an attack.
Force Skills
Force Illusion
At the 4th level, a Consular is able to create a mirror image of themselves to confuse their opponent, allowing them to sneak past or create an opening for their allies. The Wisdom saving throw is 12 + your Wisdom modifier.
Force Stun
At the 5th level, you can cause your target to become confused. They must succeed on a Wisdom saving throw of 12 + your Wisdom modifier. On a failure, the target is unable to move until the start of your turn.
Will of the Force
At the 6th level, you gain the ability to end any effect that is incapacitating you. This ability will end your turn.
Battle Meditation
At the 7th level, A Consular is able to take an action and enter a meditative state. While you are meditating, every ally within a 30 foot radius, get advantage on their attack roll. However, every enemy gets advantage on their attacks made against you. You can use an action to end your meditation.
Advance Techniques
Force Heal
At the 12th level, you gain the ability to heal yourself and your allies. It heals 2d6 +4, and you get an additional die at the 14th, 16th, and 18th levels.
Force Slow
At the 14th level, Consulars are able to slow their opponents down with the Force. They must make a DEX Saving throw of 12 + your Wisdom modifier.
Mind Trick
At the 16th level, you are able to manipulate your target into doing what you want. They must make a Wisdom Saving throw of 12 + your Wisdom Modifier.
Force Mastery
At the 20th level, a Consular has gained mastery over the Force, they are able to use any Force technique as a bonus action after they make an attack.
Study of the Arts.
Art Skills. Consulars are expected to study things outside of typical Jedi training. You gain proficiency with your choice of calligrapher’s supplies or painter’s supplies.
Medical Training
You have received some form of medical training in addition to your Jedi training.
Sharp Toungue
You are a skilled negotiator. You would rather solve problems with your words over your lightsaber. You have proficiency in Persuasion.
Nature Lover
On your various adventures you have become well acquainted with the different beasts of the galaxy. You gain proficiency with Nature checks and Animal Handling Checks.
Calm Mind
At 17th level, your collected mindset allows you to see through even the strongest illusions.
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