Base Class: Fighter
Lightsaber Build
At the 3rd level, Jedi are able to build their own lightsaber under the instructions of their master. There are many different materials for a Jedi to build their lightsaber with. This weapon is essential to a Jedi. If it is lost, a new one must be built. Whatever form a Jedi chooses, their lightsaber can be built to augment their fighting form. At this level, a Jedi will pick a lightsaber form to master. Each one has its own advantages and disadvantages.
Form II Makashi
This form is one of the more simpler forms of lightsaber combat. It is primarily used for lightsaber combat. The practitioner often moves in a line, either forwards or backwards. This form uses skill and footwork to give the user an edge over their opponent. Special Trait: The user can use a bonus action to attempt to disarm their opponent. This can only be used once per turn.
Form III Soresu
This form relies on the user making swift and concise movements to protect themselves. This form is primarily used by those who explore the Outer Rims, as practitioners are often forced to defend themselves from blaster bolts. In lightsaber combat, this form can used to wear down one's opponent, leaving them open for a counter strike. Special Trait: A Soresu user can use a reaction to block an opponent's strike, negating all damage.
Form IV Ataru
This form relies highly on acrobatic movements and aerial attacks. Due to its difficulty, this form is typically only used by seasoned lightsaber combatants. However, a well-trained practitioner can cut down several foes in a series of deadly, and quick strikes. This form is one of the more physically exhausting forms , requiring the user to keep themselves in top shape to execute the form. Special Trait: As a bonus action, the user can attempt to flip over their enemy giving them advantage on their next attack.
Form V Djem So
This aggressive form can be used in almost any form of combat. A practitioner can increase their strength with the force, causing their strikes to breakthrough their opponents guard. Many Jedi that practice this form are typically from a larger species and are not as agile as their counterparts. However, users are warned to keep their emotions in check or they risk falling to the dark side. Special Trait: If the user has taken damage, then they have advantage on their next attack roll against the attacker.
Form VI NimanThis form is one of the least physically demanding forms as it is one of patience. This form is usually practiced by Consulars rather than Knights. However, it is heavily used by Jedi who often deal with foes that do not wield a lightsaber. Practitioners often combine their lightsaber movements with force abilities. Special Trait: Users can attempt to disarm their opponent with an attack.
Force Skills
The Force is apart of each being. It is where life comes from and where beings go when they die. Knights learn a variety of force skills that help them defend the Republic. As a Jedi continues their training, they begin to master varying degrees of Force mastery. They will unlock more powerful abilities to help them fight against the Republic's enemies.
Force Acrobatics
At the 4th level, your movement and climbing speed is doubled. The Force strengthens the user's body allowing them to move at blinding speeds across the battlefield. You also gain an advantage in Acrobatics.
Force Armor
At the 5th level, a Guardian can call upon the force to increase their AC + their Constitution modifier. The user focuses their mind, and covers their body in a protective shroud, and protects them from incoming attacks.
Force Push
At the 6th level, A Jedi Knight can use the force and push their opponents back through their sheer willpower. The DC saving throw is 12 + your Strength modifier.
Force Pull
At the 7th level, a Knight can pull opponents towards them in order to use their lightsaber skills. The DC saving throw is 12 + your Strength modifier.
Advance Skills
Once a Padawan reaches the rank of Jedi, they can begin to delve deeper into their studies. Many skills are learned through intense studying or long training days. All of these will help a Jedi Knight in their duties to the Order and to the Republic.
Lightsaber Throw
At the 12th level, a Knight can throw their lightsaber at a specific target. This attack does the same damage as a regular lightsaber strike. On a critical failure, the Jedi is disarmed.
Force Repulse
At the 14 level, a Knight can use the force to push beings away from themselves. The DC is 12 + your strength modifier
Lightsaber Combat Master
At the 16th level, a Knight can learn one more lightsaber form that they can use in combat.
Force Mastery
At the 20th level, a Knight has become a Jedi Master. They are able to use any Force technique as a bonus action.
Jedi Pilot
At the 3rd level, A Jedi Knight is familiar with the different types of starships in the galaxy.
Intimidating Stature
At the 7th level, the presence of a Knight causes fear in your enemies. You gain advantage on Intimidation checks.
Superior Athlete
At the 7th level, you have reach the pinnacle of physical conditioning. You gain proficiency with Athletics and Acrobatics.
Mounted Combat
At the 10th level, A Jedi Knight is able to fight from the back of almost any animal in the galaxy.
Sith Hunter
At the 15th level, A Jedi Knight learns how to fight the Sith. They get advantage on attack rolls made against dark-side users.
Champion of the Light Side
At the 18th level, a Knight is able to sense anything that radiates an aura of dark side energy.
Previous Versions
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Posted Apr 26, 2023How does Disarming Work? How far can you Force push and pull someone? What are the Stats of a Lightsaber?
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Posted Mar 5, 2021this is where the fun begens
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Posted Jan 25, 2021You should also add Form I Shii-Cho.