Base Class: Bard
Where other bards channel their creativity through an instrument, some choose to express themselves with canvas, brush, color and brightness, imprinting their emotions upon any surface with their marvelous skill. They attune to the beauty of the world and connect to every color they perceive, and with just a bit of pigment of the right hue they are able to affect and shape reality in ways few would think possible. Bards of the College of Color also gain different abilities depending on which color they favor, so they are as varied as a painter's palette.
Bonus proficiencies
When you join the College of Color at 3rd level, you gain proficiency with Painter's supplies. You can use these supplies as your spellcasting focus, and your proficiency bonus is doubled for any ability check you make that uses this tool proficiency.
Palette
Also at 3rd level, you learn to temporarily attune to a specific set of colors that have powerful symbolic associations with particular concepts. Select a number of the following options equal to your Charisma modifier (minimum of one.)
You can expend one use of bardic inspiration to gain the benefit associated with one of the colors you selected. You can change your selection after you complete a short or long rest.
Black
You can cast Darkness once per long rest without expending a spell slot or providing material components.
Blue
As a bonus action, you can cast Calm emotions once per long rest without expending a spell slot or providing material components.
Brown
As a reaction to being hit by an attack, you can add your Charisma modifier to your AC, potentially making the attack fail.
Green
You can cast Spike Growth once per long rest without expending a spell slot or providing material components.
Orange
You can cast Flame Blade once without expending a spell slot or providing material components.
Red
Until the end of your next turn, you gain a number of temporary hit points equal to your Bard level.
Violet
As a reaction before you cast it, you can change the damage type of a spell that deals acid, cold, fire, or lightning damage to one of the other three damage types.
White
You can cast Moonbeam once per long rest without expending a spell slot or providing material components.
Yellow
As a reaction, you can impose disadvantage on the next attack roll or ability check made by a creature that you can see within 30 feet of you.
Self Portrait
At 6th level, you can cast Alter Self once per long rest without expending a spell slot or providing material components. You can use this feature a number of times equal to your Charisma modifier (minimum of once), regaining expended uses on a short or long rest.
Chromatic Explosion
Starting at 14th level, as an action you can paint colorful shapes out of thin air, which then shine brightly as they transform into an ever shifting cascade of color. All creatures of your choice within 30 feet that can the shapes must make a Wisdom saving throw against your spell save DC. On a failure, a creature is dazzled by the shifting shapes, becoming stunned for a round. Once you have used this feature you cannot use it again until you have finish a short or long rest.
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