Base Class: Monk
Monks of the Way of the Rough and Tumble are the ultimate masters of martial arts combat especially unarmed. They learn techniques to punch, kick, bite, throw dirt at and trip their opponents, manipulate ki to deal extra damage to their enemies. They're often from countries such as Ireland, Scotland, and America.
Kick In The Groin
Starting when you choose this attack at 3rd level, you can kick them in the groin. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must succeed on a Dexterity saving throw or be knocked prone.
- It can’t take reactions until the end of your next turn.
Tackle
At 6th level, you gain the ability to heal yourself. As an action, you can do a charge attack and knock opponents prone that are the same size or smaller than you for a DC 15 dex it does 1d8 + dex + str in damage. You must finish a long rest before you can use this feature again.
Bravery
Beginning at 11th level, you can enter a special mindset that surrounds you with an aura of bravery. At the end of a long rest, you gain the effect of a heroism spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.
Knee Kick of Shattering Ribs
At 17th level, you gain the ability to shatter someone’s ribs with your knee kick. When you hit a creature with an unarmed strike, you can spend 3 ki points to shatter someones ribs by kicking them with your knee. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 bludgeoning damage.







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