Paladin
Base Class: Paladin

Tenets of Rebirth have been the same since the times of the first phoenix warriors. They are passed on orally, and most of these paladins know them by heart. They emphasize the
principles of everlasting hope, righteousness and courage. Become The Guiding Light. Personally take charge of actions against the forces of Evil. Inspire and lead your companions into battle with burning fervor. Be Ready To Sacrifice. Do not fear death, for your spirit will live on in the heart of your righteous companions; let your last, heroic act be an inspiration for those who falter. Burn To Rebuild From The Ashes. Often, you cannot redeem those who have lost the righteous path. Destroy those who oppose the forces of Good with your sacred fire, and let them start afresh from their own ashes.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Conquest Spells

Paladin Level Spells
3rd burning hands, [spell]guiding bolt[/spell]
5th lesser restoration, [spell]continual flame[/spell]
9th beacon of hope, fireball
13th fire shield, [spell]wall of fire[/spell]
17th immolation, [spell]reincarnate[/spell]

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.


Dauntless Spirit - As a bonus action, you can use your Channel Divinity to challenge death itself. For 1 minute, you and every ally within 30 feet of you have advantage on death saving throws.

Fervor of Battle - As an action, you can use your Channel Divinity to develop an incredible fighting endurance. For 1 minute, every time you deal damage with a melee weapon attack, you recover hit points equal to half your Charisma modifier (rounded up, minimum of 1).

Aura of Fortitude

Starting at 7th level, you and friendly creatures within 10 feet of you gain temporary hit points equal to half your Charisma modifier (rounded up, minimum of 1) at the start of each of
your turns.

 

At 18th level, the range of this aura increases to 30 feet, and the temporary hit points you grant with this feature are equal to your Charisma modifier instead.

Through the Flames

Starting at 15th level, you no longer age. Also, each time you or a friendly creature within 30 feet of you suffers fire damage, you can use your reaction to give that creature immunity to fire damage until the start of your next turn.

You can use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended charges after a long rest.

Eternal Crusader

At 20th level, you learn how to unleash the spirit of the phoenix, assuming the form of an immortal winged warrior. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • Wings of fire sprout from your back and grant you a flying
    speed of 60 ft.
  • Your melee weapon attacks deals 1d6 bonus fire damage,
    and ignore fire resistance.
  • When you are reduced to 0 hit points, you can choose to
    spend a hit dice. If you do, you drop to 1 hit point instead,
    and recover hit points equal to 10 + your Constitution
    modifier.

Once you use this feature, you can't use it again until you
finish a long rest.

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