Paladin
Base Class: Paladin

 

The Storm Crusade

 

Tenets of The Storm Crusade

The Tenets of The Storm Crusade are finite and unyielding, and always in service of one greater goal: to protect your home from the external forces of the outsider planes that seek to prey upon it.

 

Banish The Wicked: By death or by spell, I will see to it that the external forces that prey upon Khost are routed, and their goals made unobtainable, even if it means siding with the less savory beings of this world.

Unyielding Punishment: My foes suffer the fate they deserve, nothing less, under any circumstance.

Reclaim The Lost: The people of Khost are my own, and I recognize no bargain struck by the outsiders to seize them. Only in death, when the good go to Elysium, and the evil go to the lower planes, does my watch over their souls end.

Close The Gate: No highway between my world and another may exist, save for the great Astral Plane itself. No portals will last under my watch, and by the grace of The Sentinel himself, I will use my power to close them.

 

 

 

 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

 

Close The Gate – As a reaction, you can use your channel divinity to reverse the the transportation effects of a teleport spell (such as Dimension Door, Misty Step, Thunder Step, etc) on a single creature. This does not cancel out any other effects of that spell. In addition, you can use this channel divinity to close an ongoing portal. The time this takes depends on the portal, but you know before starting.

 

Turn The Invaders – You can use your channel divinity to herald the doom of outsider beings standing in your way. As an action, you can raise your holy symbol and evoke the ancient battlecry of The Sentinel, rattling the very connection of each Elemental and Fiend within 30 feet of you, forcing them to make a Wisdom saving throw. On a failed save, each Elemental or Fiend affected is turned for 1 minute or until it takes damage.

 

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

PALADIN LEVEL

SPELLS

3rd

absorb elements, fog cloud

5th

misty step, hold person

9th

lightning bolt, haste

13th

banishment, storm sphere

17th

hold monster, planar binding

 

 

 

Sentinel's Charge

 

Like The Sentinel himself, your ability to defend others is the stuff of legends. At 7th level, when a friendly creature is struck by an enemy, you may use your reaction to become like lightning itself, teleporting up to 25 feet closer to the enemy who made the attack.

At 18th level, this ability's range extends to 40 feet.

 

 

Stormborn

 

At 15th level, you have a flying speed equal to your walking speed whenever you are not underground or indoors.

 

 

 

Storm Crusader

At 20th level, you can assume the form of an elite Storm Crusader. Using your action, you undergo a transformation that infuses you with the energy and fury of raging thunderstorm. For 1 minute you gain the following benefits:

 

    • Your Stormborn ability no longer becomes inactive while you're underground or indoors.

    • You are protected, as if under the effects of a Dispel Evil and Good spell.

    • The energies of The Storm Crusade fill you with vigor, restoring a spell slot of 1st, 2nd, 3rd, 4th, and 5th level.

    • You gain resistance to Thunder and Lightning damage.

    • Your Sentinel's Charge's range increases to 120 feet, and you get to make an attack roll with advantage as part of the reaction.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2018 8:35:58 AM
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10/30/2018 3:53:32 AM
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