Base Class: Warlock
The terms of a pact with a Cognizance, which is some greater entity better described as an 'idea' or a grand 'thought' is strange alien and incredibly weird. They're reasons for offering this great pact is often far beyond your understanding. It's goals could scatter your very existence at the slightest attempt at understanding. It often cares not for who you are or what you want, it just wants you to listen... And obey when it calls. The Cognizance's identity can be extremely varied, such as a grand nebula in space or the weave of magic itself. They are usually things never really considered sentient or alive, probably because technically... They're not.
In return for this grand pact they offer powerful Scions, abjurations that by all means shouldn't exist. These Scions are tethered to your very life force using it to gain physical form.
Expanded Spell List
The Cognizance lets you choose from an expanded list of spells when you learn a warlock spell. The fallowing spells are added to the warlock spell list for you.
The Cognizance
| Spell Level | Spells |
|---|---|
|
1st |
Catapult, Fog Cloud |
|
2nd |
Pass Without Trace, Aid |
|
3rd |
Feign Death, Lightning Bolt |
|
4th |
Resilient Sphere, Faithful Hound |
|
5th |
Animate Objects, Geas |
Soul Scion
Starting at 1st level The Cognizance offers you a powerful ally in the form of a Scion that is tethered to your very soul. You can use an action to summon forth your Scion, causing it to leap forth from your very soul. Appearing in an empty space within 5 feet of you, or replacing a familiar under your control as created by the Find Familiar spell within 30 feet that you can see. You can use another action to temporarily dismiss your Scion, returning it back to the depths of your soul. So long as the Scion is summoned you gain the fallowing benefits.
- The first time you summon the Scion you gain temporary hitpoints equal to your maximum hitpoints + your charisma modifier. You cannot receive more temporary hitpoints nor can you heal the temporary hitpoints until you finish a long rest.
- Whenever your Scion takes damage you receive that damage instead.
- You can use a bonus action to control your Scion, making it move and perform one action.
- The Scion benefits from any abilities granted by The Pact of the Chain warlock feature.
From the Great Beyond
The Cognizance strengthens your very soul and thusly your Scion becomes stronger and more resilient. Your Scion becomes resistant to Radiant and Necrotic damage and gains immunity to Psychic damage. And can cast Levitate on itself at will once per long rest.
Since Time Immemorial
Your otherworldly patron opens up the secrets of everything that has ever been. This grand knowledge steels your mind and soul, thusly you and your Scion become immune to being charmed and frightened. And once per day you may ask your patron for total knowledge, and you may cast the spell Legend Lore for free once per long rest.
Between the Folds of Reality
Starting at 14th level the connection between you and your Scion has reached its peak. They are one and the same, your will is it's own. When you see a friendly creature being the target of an attack, you can use your reaction to move your Scion between the folds of reality. Moving it to an unoccupied space within 5 feet of the ally, when you do this the Scion takes any oncoming damage from the attack, and is resistant to all the damage taken. You can use this feature 3 times per long or short rest. Additionally your patron reveals to you how poorly constructed reality itself is. Allowing you to take advantage of the cracks and seams. If you can see your Scion you may use an action to step between the folds of existence swapping places with you Scion.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/4/2020 9:42:59 AM
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2
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1
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Early Alpha
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Coming Soon
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