Cleric
Base Class: Cleric

Clerics of the Hive Domain may have a primary deity, their power comes from those who are members of their home colony, or Hive. While they can be from any race, the majority of Hive Clerics are from races such as the Thri-kreen, mothfolk, or Kraul. In many cases, Hive Clerics develop a sort of telepathic bond with their people if their race does not inherently have one. Outside of standard magic, Hive Clerics also have control of a magical swarm that is influenced by their origins. These swarms can be anything from bees, wasps, ants, grasshoppers, or anything that can form a swarm.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Health of the Hive

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, you can restore half as much healing to one additional creature. Casting the spell at a higher level allows for one additional creature to receive half healing for each level above 1st.

Channel Divinity: Damaging Swarm

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke your hive that can deal poison damage equal to three times your cleric level. Choose any creatures within 30 feet of you, and divide that damage among them. This feature cannot kill creatures, only bring them down to 1 hitpoint. You can’t use this feature on an undead or a construct.

Swarm Shield

Beginning at 6th level, you can manifest your chosen swarm to protect your allies. As an action, you can release your swarm to add a protective layer to your allies for the next minute. The number of allies you can protect is equal to your Wisdom modifier (minimum of 1) and imposes disadvantage on any attack until they get hit. This feature can be used twice per day and refills at dawn each day.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Member of the Hive

Starting at 17th level, you can release a small (5), medium (10), or large (15) members of your swarm and self polymorph into one of those members and it lasts for one hour. You retain your Intelligence stat, but all others are now the stats of a Swarm of Beetles. You have control over this swarm. 

The HP of your swarm varies based on size, equaling the number of swarm members you choose.

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