Paladin
Base Class: Paladin

This Oath is based upon the law, will, endeavors, and stalwart courage of the Great Dragon Bahamut. Some follow this Oath as a personal challenge to bring about the best within themselves. Some may find it's tenets as a vehicle of absolution for the corruption in the world. Others may see it as a connection to their own heritage. Whatever the reason one chooses the Oath of the Platinum Dragon, none can dispute the resolute quality of the soul that follow's its tenets of righteousness, duty, honesty, and companionship.   

Righteousness: The wisdom of the Great Dragon is absolute, and just. Those that live by Bahamut's tenets strive to emulate his will through discipline, courage, and conviction.

Duty: Those that serve the Great Dragon understand that the power bestowed upon them incurs an obligation to bring goodness to the world, and strike down the wicked.  

Honesty: Being forthright at all times, even when the truth may bring about discomfort, is the will of the Great Dragon. Paladin's that choose this oath are uncompromising in speaking only the truth.   

Companionship: To embody the will of the Great Dragon is no solitary task. Sharing in great deeds with friends and ally's is paramount to those that follow this Oath. Ferocious loyalty is a hallmark of acolytes of the Great Dragon.   

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Ascend and Soar. You can use your Channel Divinity to invoke the aerial prowess of a dragon. As a bonus action, you manifest spectral draconic wings upon your back. These wings last for one minute, but can be dismissed early as a bonus action. As long as these wings remain, you have a flight speed equal to your walking speed.

Turn the Nemesis. You can use your Channel Divinity to utter ancient words that are painful for the enemies of dragon's to hear. As an action, you present your holy symbol, and each giant, monstrosity, or fiend within 30 ft. of you that can hear you must make a WIS saving throw. On failure, the creature is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Platinum Dragon Spells
Paladin Level Spells

3rd

disguise self, fog cloud

5th

see invisibility, zone of truth

9th

fear, protection from energy

13th

freedom of movement, private sanctum

17th

dominate person, flame strike

Great Dragon's Breath

You gain a breath weapon that you can use as an action to exhale destructive energy. When you use this breath weapon, you can choose from cold, fire, or radiant damage and each creature in a 15 ft. cone of the exhalation must make a dexterity saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 5d6 damage of the chosen element on a failed save, and half as much damage on a successful one. The damage increases to 6d6 at 11th level, and 7d6 at 16th level. You may use your breath weapon a number of times equal to your Proficiency modifier, and you regain all expended uses after a long rest, or unless you expend a spell slot of 3nd level or higher to use this feature again.

When you reach 18th level, the range for this feature increases to 30 ft. and its damage increases by an additional 3d6.

If you are a Dragonborn, you may select from the elements listed for this feature and substitute it for the element of your own draconic ancestry breath weapon.  

Draconic Resilience

Starting at 15th level, If you fail a saving throw, you can choose to succeed instead. You can use this feature once per long rest.

Herald of the Platinum Dragon

At 20th level, you can become the Herald of the Platinum Dragon, taking on an appearance you choose. For example, your skin might harden into a thick colorful hide, or take on plated scales, your eyes might become serpentine, or you might sprout grand draconic horns.

Using your action, you undergo a transformation. For 10 minutes, you gain the following benefits:

  • Truesight to a distance of 120 feet.
  • You may expend a 5th level spell slot to use your Draconic Resilience feature an additional time.
  • Choose one element from acid, cold, fire, lightning, poison, and thunder, and gain immunity to damage from it.

Once you use this feature, you can’t use it again until you finish a long rest.

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