Warlock
Base Class: Warlock

A seeker of all knowledge, the Archivist craves for the expansion of its collection. It will contract those with a desire for information or learning and sends them to find new entries for it's library, and gives back both power and hints at that which it's minions desire to know.

Expanded Spell List

The Archivist lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

blindness/deafness, scorching ray

3rd

fireball, stinking cloud

4th

fire shield, wall of fire

5th

flame strike, hallow

Knowledge is Power

Starting at 1st level, you can select a type of creature you have had experience fighting. When casting a spell that requires this type of creature to make a saving throw, the save DC of your spell increases by 1. The type of creature can be changed every long rest.

Predictive Hints - Defense

Starting at 8th level, you gain +1 AC against enemies of your chosen type.

Predictive Hints - Offense

At level 5, you gain +1 to attack rolls made against creatures of your chosen type.

Secrets Known

You gain proficiency in history and insight. If you already have proficiency you gain expertise.

Secret of Speech

You gain the spell comprehend languages and can cast it using a warlock spell slot.

Secrets Uncovered

You gain advantage on history and insight checks.

The Archivist's Knowledge

Starting at 6th level, you can call on the Archivist to assist you with it's knowledge. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Knowledge of Protection

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

The Lost Secrets

Starting at 14th level, when you hit a creature with an attack, you can use this feature to force the creature to make an Intelligence saving throw. The DC is you spell casting ability.

If they fail their saving throw, the creature falls into a charmed state where they can't remember who they are or what they were doing. They remain in this state 1d4 days. Any Persuasion attempts against them in this state succeed unless it is a critical fail. If they are attacked, they can attempt the saving throw again.

If they succeed the saving throw on the first attempt, they take 5d10 mental damage. There is no way to avoid or resist this damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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