Base Class: Paladin
Ghostly Gauntlets
When you cast a touch spell, a ghostly gauntlet is automatically created to execute the spell. You treat all Touch spells as range 30 feet. You also gain the mage hand cantrip. This counts as a paladin spell for you and uses your charisma as your spell casting ability.
Spell Gauntlets
Starting At 3rd level, your gauntlets can be used as your spell casting focus. Any spells cast using it gain a bonus to your attacks and spell DCs equal to half your proficiency bonus (rounded down).
Weaponized Gauntlet
Starting At 3rd level, when you make a melee attack with your gauntlets you can use your charisma bonus on attacks and damage. Your gauntlets count as a light weapon. When you make two attacks with your gauntlets you can add your charisma bonus to your damage with your second attack.
Defensive Gauntlet
Starting At 7th level, your use your gauntlets to stop damaging attacks. You gain a bonus to your armor class equal to your proficiency bonus.
Healing Gauntlet
Starting At 15th level, you increase the effectiveness of your lay hands ability. Each time you use this ability you heal an additional number of hit points equal to your proficiency bonus. In addition, it requires 2 less lay hands points to remove diseases and poisons.
The Only Armor
Starting at 20th level, your gauntlets are the only armor you need. As long as your gauntlets are worn, your base armor class is 20 plus your dexterity bonus. If your gauntlets have an enhancement bonus to attack and damage, you can apply this bonus to your armor class and saving throws as well.
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