Druid
Base Class: Druid

You're attunement to the natural world and its elements around you, have now revealed their secrets. Allowing you to become a more potent elemental caster.

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional cantrip of your choice that deals fire, cold, lightning, thunder, or acid damage. You may choose this cantrip from any class spell list, and counts as a druid cantrip for you.

Natural Recovery

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Circle Spells

Your connection to the elements gives you access to certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the elements as they bend to your will.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

scorching ray, shatter

5th

fireball, lightning bolt

7th

ice storm, storm sphere

9th

cone of cold, maelstrom 

 
 

Elemental Attunement

Starting at 6th level, Whenever you finish a long rest, you may choose a type of element to become further attuned to among: Lightning, Thunder, Fire, Cold, or Acid. Whenever you cast a cantrip that deals the selected type of damage, you may add your wisdom modifier to the total of one of the damage dice. You may change which type of damage it is at the end of a long rest.

Nature’s Ward

When you reach 10th level, you can cast the spell absorb elements at 1st level without the use of spell slots or components a number of times equal to your proficiency bonus. However, the d6 of additional damage of the type resisted, may be added to the total amount of damage rolled with a cantrip of the same type.

Enhanced Elemental Attunement

Starting at 14th level, You may choose an additional type of damage to benefit from your Elemental Attunement class feature. Additionally, you gain resistance to the chosen types of damage.

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2020 3:53:39 AM
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12/8/2020 8:38:24 AM
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