Fighter
Base Class: Fighter

Few mortals have the drive to be a paladin, the faith to be a cleric, or even the audacity to become a warlock, even fewer still have skills to be an Achean. Ancient stories tell of warriors favoured by the Gods, catching the attention of both mortals and immortals alike through legendary feats of kindness, cruelty or otherwise, both in and out of combat. With boons of supernatural speed, strength and luck granted by one deity or many, Achean’s call upon the Gods for divine guidance to succeed in their legendary goals. Building a legacy to lasts through the ages, and inspiring future Achean’s to seek glory preserved through the songs men and the immortality that it comes with.

 

Heroic Epithet

3rd Level Achean Feature 

You may use Heroic Epithet 3 times per long rest. And you regain 1 Heroic Epithet during a short rest.

Hardy Physique

You are famous for your feats of strength in and out of the battlefield

As a free action on your turn, you may increase your strength score and strength maximum by 3 for 10 minutes. This amount increases by 4 when you reach 11th level in this class, and by 5 when you reach 18th level. Additionally you gain the following benefits:

You double push and carry weight

You gain proficiency in athletics, if you are already proficient you may double your proficiency for the duration.  

Your Jump distance is tripled.

Swift Footed

You are well known for feats of athleticism credited to your agility and speed

As a free action on your turn, you may increase your dexterity score and dexterity maximum by 3 for 10 minutes. This amount increases by 4 when you reach 11th level in this class, and by 5 when you reach 18th level. Additionally you gain the following benefits:

Your movement speed increases by half of your current movement speed.

You gain proficiency in acrobatics, if you are already proficient you may double your proficiency for the duration. 

Your Jump distance is tripled and you can use dexterity instead of strength for calculating your long and high jump distances.

Of Many Wiles

You do not look it, but at first all heroes never do. You are famously smart, wise, or charming when you need it most.

As a free action you can add your Strength or Dexterity modifier to any Charisma, Wisdom or Intelligence ability checks.

This effect lasts for several hours equal to your fighter level divided by 3 rounded down

Heroic Smite

You invoke the name of your Gods, and strike your enemies down with their fury.

When you make a melee weapon attack and hit, you may choose to role a number of d10’s equal to 1 + one third of your fighter level rounded down and add it to the damage as force damage.

If the target of the attack is an undead or fiend you deal an additional 1d10

Blessed Resolve

You are hardy and take hits that would fell most mortals

As a reaction you may gain a number of temporary hit points equal to a number of d10’s equal to your fighter level + Your Constitution modifier + Your strength or dexterity modifier

These temporary hit points last until the end of your next turn

Favoured Champion

3rd Level Achean Feature 

Can cast augury once and regain the ability to do so after a short or long rest.

You are Immune to disease.

You count as a paladin, cleric or warlock when there is a requirement for attuned weapons or magic items.

A Deathless Fable

7th Level Achean Feature 

You gain advantage on all death saving throws. Additionally, if you roll a 19 or 20 you regain 1 hitpoint.

 

Hallowed Guidance

10th Level Achean Feature 

You can cast Divination once, and you regain the ability to do so after a long rest.

Divinity Intervenes

10th Level Achean Feature

When your need is great, you may invoke your God's name and have them directly interfere with your affairs. 

Imploring your deity’s aid requires your action. Alternatively, whenever you take the attack action on your turn, you may replace one of your attack with a use of Divine Intervention. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your fighter level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric, paladin or warlock spell or cleric domain spell would be appropriate.

If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you cannot use this feature again until you have completed a short or long rest.

Once you reach 20th level in this class, you do not automatically succeed for Divine Intervention and still need to roll a percentile dice.  

Exalted Champion

15th Level Achean Feature 

You can attune to one additional magic item, so long as it requires attunement by a cleric, paladin, or warlock.

Improved Heroic Epithet

15th Level Achean Feature

Once per long rest when you roll initiative and have no uses of your Heroic Epithet feature left, you regain one use of that feature.

Grace of the Gods

18th Level Achean Feature

Your grace in battle is infectious, and bleeds into the power of your allies.

Once per long rest, when you use a heroic Epithet you may additionally grant it’s benefits to an allied creature of your choice within 30ft of you.

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