Base Class: Sorcerer
Your innate magic comes from fey magic that was mingled with your blood or that of your ancestors. Sorcerers of this origin may have had an ancestor of fey, such as an elf. Or your magic may have been from a family curse or as a gift from a fey.
Fey Ancestry
You have Advantage on saving throws against being Charmed, and magic can't put you to sleep.
Fey Magic
Your Fey Blood grants you access to several magical spells. These spells do not count against your known spells. They are always known no matter what, because they are not only fixed into your mind, they are fixed in your blood. Normal spellcasting rules still apply, and these spells use up spell slots. You still need to be at a high enough level to cast any of these spells.
Bonus Cantrips
At the 1st level, you choose 3 extra cantrips of your choose from the Sorcerer spell list.
Fey Senses
Your Fey ancestry has granted you sharp senses. Starting at the 6th level, you gain Proficiency in the Perception Skill. You also gain Darkvision of 60 ft.
Step of The Fey
Starting at the 14th level, you gain the ability to move like a fey. You can cast the Misty Step spell using a 2nd level spell slot. It does not count against how many spells are known. You also gain a movement speed bonus of 5 ft. when you are not wearing armor or wielding a shield.
Fey Presence
Starting at the 18th level, you can channel the dread presence of your fey ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power, and exude an aura of awe or fear to a distance of 60 ft. For 1 minute or until you lose your concentration (as if you were casting a concentration spell) , each hostile creature in this aura (30 ft. cube) must make a successful Wisdom Saving Throw or become Charmed (awe) or Frightened (fear) until the aura ends.