Base Class: Rogue
Not all healer's work through magical means. Many are trained to heal through surgery or first aid. This rogue can use his powers to help his compatriots.
Medic
Starting at 3rd level, you are an expert as a battlefield medic. you gain expertise in medicine checks and you can spend an action doing a medicine check against 20 minus your patient's constitution modifier, you can add what is normally sneak attack damage to the number of health points a character gains during during medicine check.
Medical malpractice
You gain proficiency in with poisoner's tools. You can choose to add your sneak attack damage to any poison you create if you personally administer it.
Strength in crisis
At 9th level, you gain advantage on attacks if you are within 5 feet of someone you have healed in the last minute.
Trained insight
Starting at 13th level, you can spend a bonus action to do an insight check to determine a strength or weakness of an opponent against their deception or stealth check. on a success you can ask the DM about any one stat of your opponent including an ability stat, immunities, resistances, vulnerabilities.
Remarkable Physician
Starting at 17th level, you can reset death saving throws of someone who has died within an hour. You can do this over the course of a short rest and once you do this, you gain a point of exhaustion.
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