Blood Hunter
Base Class: Blood Hunter

Monsters come in all sorts of shapes and sizes. Some of the worst are those that look no different from the innocent. The Order of Wicked Eradication was formed to combat the corrupt and cruel; fighting them with poisons and acids refined with their skills and hemocraft. They have been called assassins, thugs and mercenaries. All titles are true because it is not cheap what they do, but it is also not hard to hire them for the right cause. 

Rite of the Caustic

Starting at 3rd level, you can make your Crimson Rite damage as either poison or acid. You decide when you activate.

Assassination Skills

Starting at 3rd level, you have practiced the skills to sneak in and out of houses to do your work and walk away free.

You gain proficiency with the poisoner's kit, the disguise kit, thief's tools and Stealth

Tight Spot

Starting at 7th level, the less conventional methods of exiting and entering are helping you now.

Gain a climbing and swimming speed of 20 ft.

Brand of Toxicity

Starting at 11th level, when you damage a creature branded with your Brand of Castigation with an active Caustic Rite, that creature makes a Con save or be poisoned for a minute. The creature can repeat the saving throw at the end of each of their turns to end the poison early.

Blood Curse of Judgement

Starting at 15th level, you can now use the Blood Curse of Judgement.

As an action, cause a creature make an Int saving throw or take 5d12 psychic damage or half as much on a successful save as they endure the mental torment of their sins.
Amplify: Disadvantage on the save.

Toxic Downfall

Starting at 18th level, once per turn, if you hit a poisoned creature with an active Caustic Crimson Rite, add another rite dice at max damage.

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