Base Class: Barbarian
Barbarians who find themselves on the path of the old hunt learn through the brutal nature of conflict that the dark is not their ally but is a dangerous force that is to be respected above all else. go forth with the blood of a beast and rend the flesh from those wretched creatures that stalk the dark and exist beyond our sight. become a hunter where others are the hunted.
Victim of the Old blood
Starting when you choose this path at 3rd level you gain the following benefits.
Forbidden Sight - through an awakening of the old blood flowing through your veins, your eyes are opened to the world more clearly than that of the masses. While raging, you can see in both natural and magical darkness vividly up to 60 feet
Beasts Fury - while raging, your feral and visceral attacks grow stronger and stronger with each consecutive attack you land. starting with the second attack that successfully hits a target (this damage bonus can be spread across attacks against multiple targets so long as you don't miss and your rage doesn't end) and for each following attack until you either end your rage or you miss an attack, you add 1d6 to your weapons damage up to a maximum of 2d6 depending on how many consecutive attacks are made beforehand and so long as you continue to successfully strike your target.
As the damp rain soaked streets of this wretched city shimmer in the dull orange glow of the harvest moon above, the cries of the sick and violent mobs can be heard further down the cobble path. Shouting and screaming sounding out as what seems to be a vile beast rends and dismembers the hateful crowd that stands between it and their twisted quarry. Blood paints the stone walls of buildings and mangled, gnarled corpses lay strewn about the red lined walkways. The night is young and the hunt is yet beginning.
Horrid Knowledge
starting at 6th level you gain the following features.
Sight Beyond Eyes - while raging, you gain the ability to see beyond the veil and gain the effects of the spell "See Invisibility"
Hardened Instinct - as you continue down the path of the old hunt your mind has grown sharper and more tethered to instinct and passion than to reason, and as such you command your own self. once per rage when you must make a wisdom saving throw you can choose to end your rage and succeed the saving throw. this choice may be made after the die has been rolled.
Deeper into the city the beast marches. The once dull orange moon now risen high into the sky and beaming cold blue light upon the thoughtless masses. Shadows grow long where there should be none and many men are seen cowering under the towering cathedrals from that which cannot be seen by the weak minded and unworthy. The beast approaches the cathedral steps. their axe dragging softly across the drenched masonry that serves as pathing through this defiled kingdom of faith. they look upward, gazing forward at the imposing holy tower and scoffs. Hidden and safe within a warm, dry interior, a man looks where the beast stares. Their eyes widen before turning to drive their kitchens cutlery into the chest of a woman next to them. Screaming in anguish before throwing their frail body through the window, gutting themselves before the steps of this house of the gods. the beast simply walks onward. determined to end this disgusting nightmare.
Unholy Strength
Beginning at 10th level you gain the following feature.
While raging and not wielding a shield, you may make one additional attack (extra attack does not apply to this attack) on your turn using your bonus action.
Warm mist exits a blood filled maw as the beast draws their breath and takes but only a moment reprieve. they climbed up and down this cursed stone labyrinth of architecture and gothic imagery. One by one they've slaughtered demigods, one after the other. Now standing upon the surface of a mercurial lake, another falls beneath the mangled blade in the beasts hand. The moon once silver descends ever slightly lower within the clear, cold, unforgiving sky now a vibrant crimson. One breath passes the beasts lips before awakening in a pile of ash set inside what was once a shining bronze brazier, now tarnished with crusted blood and caked remains from those who were burned before. They stand and march forward. pushing beyond the two stone carved doors that stand before them. The night drew close to its end. despite how long it has held...
Transfusion
Finally upon reaching 14th level you gain the following feature.
While raging, when you are dealt damage that is not psychic damage, you may use your reaction to make a single weapon attack against a target within range. if you successfully hit the target, their life is ripped from them and pulled into you and you gain temporary HP equal to the damage dealt or quarter the damage dealt as standard HP. one or the other.
High atop the central spire that rises beyond the realms of man, our beast strikes out in a blinding fury against what some may consider a god. Cleaving their target with undying resolve while blackened viscera pours out from each wound placed upon the creature. Screaming and shouting in defiant anger and fortitude, their own wounds closing with each clash of twisted blades. The moon slowly descending below the horizon while this beast swings wildly and ferociously. the many arms of their quarry being ripped from their sockets with a vile crunch of bones. The moon falls below the horizon as the vile god lays dead upon the ichor stained stones. And our dear beast who fought all this way falls to their knees in exhaustion. They shut their eyes for but a moment before opening them and marching inward into the city under a dull orange moon.
Previous Versions
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