Rogue
Base Class: Rogue

You have grown so close to the shadows that you have developed a mysterious connection with them. Rogues who follow this archetype, often called shadowdancers, have acquired an instinctive grasp of how to embrace the darkness and bend it to their will. Shadowdancers learn to develop these powers and perfect their roguish talents of stealth and misdirection.

Shadow Puppeteer

When you choose this archetype at 3rd level, you gain a limited ability to manipulate the surrounding darkness. You can duplicate the effects of certain spells without providing material components.

You can extinguish small sources of nonmagical light as if using the prestidigitation cantrip. Your range for this cantrip is equal to your proficiency bonus multiplied by 10 ft. You also gain the minor illusion cantrip if you don't already know it.

Additionally, you can cast silent image a number of times equal to your Charisma modifier (a minimum of once) per short rest.

Your spellcasting ability for these spells is Charisma. Your spell save DC is equal to 8 + your proficiency bonus + your Charisma modifier.

Shadowdancing

At 3rd level, you have learned how to step effortlessly from one shadow to the next. When you are in an area of dim light or darkness, as a bonus action you can teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness.

At 6th level, the range increases to 60 ft. At 9th level, teleporting in this way grants you advantage on the first attack roll you make before the end of your turn.

Supernatural Darkvision

At 9th level, you can see in darkness, both magical and nonmagical, and dim light as if they were bright light to a distance of 120 feet.

Umbral Veil

By 13th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.

Shadow Clone

When you reach 17th level, your control of the shadows is at its peak. As an action, you can create a perfect duplicate of yourself made of pure shadow that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The duplicate appears in an unoccupied space that you can see within 30 feet of you. You can do this once per long rest.

As a bonus action on your turn, you can move the duplicate up to 30 feet to a space you can see or make the duplicate make an attack, but it must remain within 120 feet of you. The duplicate uses your DEX modifier to make the attack, on a hit it deals 2d6 cold damage. This attack also benefits from your sneak attack dice when appropriate. You may also choose to switch places with the duplicate as part of the same bonus action, provided you are both in an area of dim light or darkness.

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