Bard
Base Class: Bard

Changing the nature of music

The practitioners of this style of bard have pushed the very limits of their art, infusing every note with magic, so much so that they don't need instruments. only the most diligent and arcane of bards have found a secret of the universe, that all arcana has a sound, not just spells. with this knowledge, they create new spells and techniques to use those sounds, making a new kind of music. They wave their hands, speak aloud, music merely comes out of the air where ever they want. Masters of music, they are constantly doing anything to find new sounds based on what magic can do, constantly experimenting and testing, almost as much a scientist as a bard. 

In their pursuits of new sounds they have made whole new spells and ways to use said sounds, whether to heal their party with a beautiful song, pump themselves up for a powerful set of attacks, or dance to a song to become harder to hit, the possibilities are endless. Thus, the make of these bards run the gambit, stern and serious, or a total party animal, but they all have one thing in common, they care more about their music than anything else. they have no loyalty, no love, no pursuit more important than their music, and will fight to continue their studies, as it means they not only grow in proficiency but in raw power 

Bonus proficiencies

Due to your training and studies, you have proficiencies in light armor, one handed martial weapons, acrobatics and performance.  

Fighting styles

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

The Music Of Magic

The sheer will you put into your music is great, so much so that you no longer need an instrument. Your diligent training, your indomitable will, and your imagination, you create anything from a full orchestra and synths, to the roar of a dragon, or the cacophony of a parade. You can focus any sound of your choice up to 120 ft. as long as you can maintain concentration.

The Songs Of War

Your drive to find the sounds of the arcane has lead you to make some amazing song, and thus, some amazing magical effects to coincide with them. The playing of these songs in battle lead to the buffing of you and your party, making you, them or both to have a variety of things happen. with the following choices, you can cast each of your choosing once per short rest, and they last up to a minute.

Kannon of catastrophe

Inspire the confidence, will, and creativity of other magic users, making their magic more powerful and wild than the moment before. Up to 8 creatures that can hear it gain [roll]2d6[/roll] to all spell attack damage, as well as affected creatures gaining advantage on INT and WIS saving throws.

The Graceful Ballet

You play a fast paced, orchestrated ballet song to dance, weave, and slice your way through the battle field. with this song, you are harder to hit and hit a little harder. Your AC increases by three and you add your charisma bonus to all melee attacks for one minute. 

The Joyous Cacophony

This symphony of joyous noise is meant to heighten the abilities of those around you in the charismatic area. It distracts marks, it makes performances louder, It makes lies sound better, It makes the tough look tougher. This song can be casted as a reaction, giving any and all charisma based checks or saves advantage. 

The Minuet of Distraction

A constant and loud song that rings in the head of the foes who dare to cross you. Once you use this ability, all creatures that are hostile have disadvantage on saving throws.

The Mosh Pit

Loud heavy guitars and booming drums ring in the beginning for the pit, hyping up the party to go wild with abandon, increasing the party's sheer attack power. Up to eight creatures of  your choice who can hear it add [roll]2d6[/roll] to all melee attacks, as well as advantage on STR and DEX checks.

The Triumphant Ballad

With all the force you can muster, you make a song to spread your magic up to 8 people, filling them with the inspiration to conquer anything. Grant any creature of your choice who can hear it up to two inspiration die

One person orchestra

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. In addition, you have two uses of the songs of war feature per short rest, to be used individually or in tandem. 

You Are Art

You have mastered the ability of synthesizing music, and have become the perfect machine for noise and fighting. add your charisma bonus +1 to the damage of melee attacks and ranged spell attacks. In addition, you now three uses of the songs of war feature per long rest, to be used individually or in tandem.  

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2020 12:54:58 AM
14
1
1
Coming Soon
11/17/2020 8:19:58 AM
57
3
--
Coming Soon
11/17/2020 8:34:24 AM
53
0
--
Coming Soon
11/17/2020 8:53:59 AM
54
0
2
Coming Soon
11/17/2020 8:56:33 AM
54
0
--
Coming Soon
11/17/2020 9:04:20 AM
54
0
--
Coming Soon
11/17/2020 11:41:50 PM
57
0
--
Coming Soon
11/28/2020 3:26:02 AM
61
0
--
Coming Soon
12/1/2020 11:33:04 PM
64
0
--
Coming Soon
12/1/2020 11:40:32 PM
63
0
--
Coming Soon
12/2/2020 2:56:46 AM
75
0
--
Coming Soon
12/13/2020 8:22:02 PM
84
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes