Wizard
Base Class: Wizard

We had found that Onomancy was removed in 5E, and figured out a cool concept to replace it.

Desc. will be updated in the future.

Extract Name

You can magically compel a creature to divulge it's true name. As a bonus action, you target one creature you can see within 60 feet of you. The target must make a Wisdom saving throw against your spell save DC. On a successful save, you discern that this magic failed, and you can't use this feature on the target again. On a failed save, the target is charmed by you until the end of your next turn, and you mentally learn the charmed target's name or the fact that the target lacks a name.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Third Eye

Your discoveries in the field of Divination give you the ability to manifest your third eye, temporarily gaining 30 feet of True Sight for one minute. This is tiring on your physical form, you may only activate this once per short rest safely. If you attempt to do this again, for each time you active this before a short rest, you gain a point of exhaustion.

Glimpse of Truth

Looking into the creature's past, you can realize something that happened to the creature at some point in it's history again, be it a choice between good events, or bad events.

Upon activating this feature, target a creature you can see within 120 ft. This creature must make an intelligence saving throw against your spell save DC. If you know the true name of this creature, you can call it out as a part of the vocal component to give the creature disadvantage on it's saving throw. Upon failure, choose to roll on either the Beneficial table, or the Detrimental table, and roll a 1d10, applying that effect.

On a success, it realizes that you attempted to reach into it's mind, and gains advantage on the next saving throw.

You can use this feature a number of times equal to half your Wizard level, rounded down.

The Truth of the Unknown

By spending long hours into the night studying the unknown, you gain the ability to Scry.

You gain the 5th level spell Scrying, and it doesn't count towards your prepared spells. Additionally, if you know a creature's true name, they have disadvantage on the save for Scrying.

Revelation

If you know the true name of a creature, you can shout it out in hearing range to force it to make a Wisdom saving throw against paralysis. On failure, the target is Paralyzed until the end of your next turn.

Once used, you cannot use this feature again until after a long rest, or you expend a spell slot of third level or higher.

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