Barbarian
Base Class: Barbarian

Barbarians following this path partake in an ancient ritual that binds their blood with that of trolls, slowly transforming them into new kind of warrior. They revel in the new strength they now hold but at a cost of looking like a monster from a child's story.

Troll Blood Mutation

Beginning at 3rd level, you gain some of the frighting features of a troll. your body takes on some qualities related to trolls, be it your skin turns green, your teeth become sharp and ugly, or you appear gaunt.

You gain proficiency with the intimidation skill. Additionally, you gain claws on the end of your fingers,  The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8+ your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.

Troll senses

Beginning at 6th level, you gain darkvision out to 60 ft. additionally, you have advantage on Wisdom (Perception) checks that rely on smell. 

Rage of the troll

At 10th level, your skin becomes rubber-like and your wounds heal at an accelerated rate. during your rage at the start of your turn, you regenerate 5 hit points, this trait doesn't function at the start of your next turn if you take fire or acid damage. Additionally, any severed limb of yours can be reattached as an action. If you don’t reattach any of your missing limbs, they regrow at the end of your next long rest.

At 14th level, you add your constitution modifier to the number of hit points you gain from this feature.

Rending Claws

Starting at 14th level, when you hit with a claw attack while raging, you may deal an extra 3d6 slashing damage to the target on a hit. you can use this feature twice per short rest.

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