Base Class: Wizard
Searching for order in this chaotic world has repeatedly lead to one answer, there is no order. Wizards who have come to terms with this concept and devoted study into unlocking the hidden power of chaos have intertwined the wild magic of the world into the rigid arcane powers that wizards learn. Many wizards that dare to tread this path often become lost in a maze of madness as the duality of the chaos in their own magic being forced into the order of a wizard's study's causing dissonance in their minds; however, masters of this art find a harmony in the rhythms of the weave, producing magic far greater than their counterparts
Magical Savant
The many hours you've spent studying the world in order find some rhythm to the chaos, pouring over many ancient and forbidden lore to broaden your understanding of magic, have garnered you unparalleled knowledge of the arcana
Beginning when you select this school at 2nd level, your proficiency bonus is doubled for any ability check you make that uses the Arcana skill if you are proficient in that skill.
Wild Magic
Beginning at 2nd level, your magic becomes unpredictable, the nature of chaos warping your magic. When you cast a spell that doesn't deal bludgeoning, piecing, slashing, psychic or poison, roll 1d8. The number rolled on that die determines the attacks damage type, as shown below.
1d8 / Damage Type
1 / Acid
2 / Cold
3 / Fire
4 / Force
5 / Lightning
6 / Necrotic
7 / Radiant
8 / Thunder
If the spell requires a save it remains the same, when using a new damage type you can describe the spells effects in a different way. (For example: if a fireball's damage type is changed to acid, it could be described as a ball of acid exploding and hitting the surrounding enemies.
Channelled Chaos
At 6th level, you learn to enhance spells in a variety of ways. When you cast a spell with a spell slot, you can expend one additional spell slot to enhance its effects for this casting, mixing the raw power of magic into your spell to amplify it. The effect depends on the spell slot you expend.
Arcane Storm. An additional 1st-level spell slot can increase the spell’s raw force. If you roll damage for the spell when you cast it, increase the damage against every target by 1d10 force damage. If the spell can deal damage on more than one turn, it deals this extra force damage only on the turn you cast the spell.
Entropic Reach. An additional 2nd-level spell slot can increase the spell’s range. When you cast a spell that has a range of 5 feet or greater, you can double the range of the spell. If you cast a spell that has a range of touch, you can make the range of the spell 30 feet.
Ordered Chaos. An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 3.
Chaotic Memory
At 10th level, you've learnt how to funnel chaos into your very mind, enabling you to change aspects of it. As a bonus action, you can replace one spell you have prepared with another spell from your spellbook. You can’t use this feature again until you finish a short or long rest.
Vessel for Chaos
At 14th level, you learn how to channel the essence of magic through your body, strengthening both your body and magic, fuelling your vitality and spells. As a bonus action, you can change your body into a vessel of raw magic, turning your very blood into magical energy. The transformation lasts for 1 minute until you use a bonus action to assume your normal form, or until you are incapacitated or die. While in vessel form, your figure ripples with magical energy, projecting bright light in a 5-foot radius and dim light in a 15-foot radius. You also gain the following benefits:
Directed Chaos. When you cast a spell while in vessel form, you can direct the raw magic into the desired form. If you do so, you can choose which damage type is imbued within your spells.
Unbridled Mind. Your mind is in a constant state of change, it is no-longer bound by common conventions, your very memory now whim to chaos. When in vessel form, you gain the ability to cast any known spells, without the need for preparation.
Warped Space. Chaos warps the very space around you, contorting the world in incomprehensible ways. When in vessel form, you gain resistance to all non-magical attacks, their power reduced by the unnatural way you interact with the natural world.
Magic Blood. Your very blood transforms into magical energy, flowing throughout your body, fuelling your spells with unlimited energy. When in conduit form, you no-longer need to expend spellslots to use "Channelled Chaos", your own blood a natural medium for raw magic to enhance your spells.
Once the duration of this feature runs out, you automatically fall unconscious for however long it takes to complete a long rest for your character. You can only use this feature once per long rest.
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