Base Class: Paladin
The world can cruel and cold but there are always sparks of warmth and light waiting to cause fires of joy and happiness. Paladin's who take this oath are those sparks always willing to poke fun and share in smiles with the world. Often called fool knights or Jester Warriors, these Paladins champion a hearty laugh and a good joke even at their expense and will take up arms to defends someone's right to smile or prank. Protecting one's freedom of speech is one of the duties as well as causing rebellion in a Tyrant's kingdom- additionally, these Paladins are outgoing speaking with the common man with as much respect as they earn.
Oath of trickery tenets
Bring the light- Your charm and playful nature should bring smiles even in the darkest times you must not lose that light
Protect the smiles- In times of war or tyranny you must not stop protecting innocents even at the cost of your life
Trick the wicked- Use your skills and charm to bring down those who would harm innocents
Spark Joy- Help those who seem to be in despair, show them how to be happy and that they are never alone.
Channel Divinty
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Healing laughter- You are great at making people feel better with your charm and charisma whenever you use a healing spell you can use your channel divinity to do the max amount of healing the spell allows plus your player level and Charisma modifier
Heckle the Evil- Whenever an enemy is attempting to harm you or an ally you can use a channel to spit a burning insult at them subtracting 10 from the roll potentially causing them to miss
Oath spells
You gain oath spells at the paladin levels listed.
Oath of the Jester Spells
| PALADIN LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Arua of the Comedian
Starting at 7th ,while you are conscious, friendly creatures (including you) within 10 feet. When you need make a saving throw against charmed frightened you roll with advantage.
At 18th level the range arua increases to 30 feet.
Unbreakable Spirit
Beginning at 15th level, you are always under the effects of a Blade ward cantrip.
The Last Laugh
At 20th level when you are knocked down to 0 hit points, on your turn you are sprung back to life to protect your allies even in your dying moments. For one minute you are an Avatar of pure happiness and gain the following condition
- You gain temporary hit points equal to your max hit points, your allies gain 5d8+ CON modifier+CHA modifier of healing
- You gain a fly speed equal to your walking speed
- All damage you deal is force damage
- You gain the effects of beacon of hope though you cannot be healed. Healing dealt by the Last Laugh transformation is not effected by the beacon of hope.
After a minute or all of your temporary hit points are reduced you fall to the floor with 0 hit points and two failed death saving throws.
Previous Versions
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12/17/2020 10:03:38 PM
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