Warlock
Base Class: Warlock

Your patron's aroma is as elegant as a lush rose, but can lash out like a fly trap. Your patron favors the light, but is still powerful in darkness. You can help sow its seeds, or pluck its fruit for your own pleasures.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

entangle, goodberry

2nd

barkskin, spike growth

3rd

daylight, plant growth

4th

blight, grasping vine

5th

tree stride, wrath of nature

Lifebloom

Starting at 1st level, you gain the ability to call forth a plant and use it to influence the world around you.

As a bonus action, you can magically summon a plant to a point you can see within 60 feet of you. It counts as neither a creature nor an object, though it has the appearance of the plant it represents. As a bonus action, you can cause an additional plant of the same type to sprout up to 60 feet to a point you can see. This causes the first plant to wither and die.

The plant persists for 1 minute and you can summon the plant a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The effect of the plant depends on the type of plant you summon from the options below.

Sunflower. The sunflower grants you and your allies healing.  Once per round, as an action, a friendly creature can pluck a seed from the sunflower and eat it to regain 1d8 hit points. A plucked seed loses it's magic if not consumed in the round it is plucked.

Cactus. The cactus creates an obstruction on the ground. The cactus is a 5-foot-cube plant that is impassable terrain. It has an AC equal to 8 + your proficiency bonus + your charisma modifier, and has hit points equal to 5 times your warlock level. You threaten creatures within reach as if you were in the cactus' square and can make opportunity attacks with the cactus. It uses your dexterity modifier for attack and damage rolls, and deals 1d8 piercing damage on a hit.

Vines. The vines create an entangled space. The vines allow you cast Thorn Whip as a bonus action without material or somatic components, but it deals no damage and on a hit can pull a large or smaller creature up to 10 feet closer to the vines square.

Photosynthesis

Starting at 6th level, your patron alters your anatomy so that you can heal yourself more easily. Whenever a spell that uses a spell slot restores hit points to you, you can use your reaction to have that spell heal you for an amount equal to your charisma modifier. This bonus is doubled if you are in direct sunlight.

Green Thumb

Starting at 10th level, whenever you use a bonus action to summon another plant while you have a plant already summoned, you can choose to have the new plant be different.

In addition, you have advantage on saving throws against being blinded or deafened.

Omnivorous Plant

Starting at 14th level, when you hit a creature with an attack, you can use this feature to summon a devouring plant to digest the creature.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. That creature then takes 8d12 acid damage as it is spit back out from the plant.

Once you use this feature, you can’t use it again until you finish a long rest.

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