Barbarian
Base Class: Barbarian

The world has moved on from you tribe or trainers and has seemly erased all memory of them, but it forgot about you and you can vaguely recall your training. Your abilities rely on recalling forgotten knowledge and the use of ancient magic Use your rage and ancient spell power to show the world you refuse to be forgotten and that you will be remembered.

Spellcasting

When you reach 3rd level, you can recall and cast spells from the fog of your forgotten training.

Cantrips

You recalled one cantrips of your choice from the druid spell list and an additional druid cantrip of your choice at 10th level.

Spell Slots

The Path of the Forgotten Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Entangle have a 1st-level and a 2nd-level spell slot available, you can cast Entangle using either slot.

Spells Recalled of 1st Level and Higher

You recall three 1st-level druid spells of your choice, two of which you must choose from the conjuration or divination on the druid spell list.

The Spells Recalled column of the Path of the Forgotten Spellcasting table shows when you recall more druid spells of 1st level or higher. Each of these spells must be a conjuration or divination spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can recall one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can repress one of your recalled spells and recall a new spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be a conjuration or divination spell, unless you're replacing the spell you recalled at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability

Wisdom is your spellcasting ability for your druid spells, since your spell are remembered from long lost training. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Spells While Raging

While your rage will normally prevent you from casting or concentration on spells, the spells you have recalled through this path can be cast and concentrated on while raging however concentration checks while raging are made with disadvantage.

 

 

Misplacement

Starting when you pick this path, any item you are carrying but not wearing is stored in unknown space only you can access. You can use either an action or bonus action to pull something out or put something in the space. Items stored in this way contribute to your encumbrance. Additionally, when you calculate your AC you may use 10 plus your Constitution modifier plus your Wisdom modifier. You ca use a shield and still gain this benefit.

Deeper Memories

From level 6, you learn to use your forgotten nature to recall things you shouldn't know. When you interact with a object or creature, as a bonus action you can make a DC 14 Wisdom(Insight) check to recall a piece useful information about it. e.g. if you use this on a hostile creature you may learn it's Armour class, Senses, Highest saving throw, resistances, immunities, vulnerabilities or other such things. While if you use this on a statue you may recall who made it, where it was previously, who damaged it or other such things. This ability can attempted a number of times equal to your Wisdom modifier. You regain all attempts on the completion of a long rest. Additional, over a long rest you may repress one of your recalled spells and recall a new spell that fits the requirements of your spellcasting and if you spend one hour mediating with another spellcaster you can help them repress one of their cantrips and learn a new cantrip from their spell list.

Patient Mind, Rushing Blade

Starting from level 10, you recall the training of when to slow things down and to speed things up. You gain the ability to ritually cast your recalled ritual spells as well as the ability to make one weapon attack as a bonus action after you cast a spell with the cast time of 1 action.

 

Resilient Focus

At level 14, you have learned to focus your rage into allowing better concentration on spells. While raging, anytime you make a concentration check regardless of the source the DC is always 10. Additional, if you are incapacitated while concentrating on a spell, you remain concentrating on the spell and if you were raging, you maintain your rage as long as your concentration lasts while incapacitated.

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