Base Class: Paladin
Paladins of the oath of the hunt deal in the art of stealth and hunting, smiting foes from afar.
Starting when you choose this oath at 3rd level, you gain the following spells
Paladin levels Spells
3rd Detect Evil and Good, Hunters Mark
5th Blindness/Deafness, Cordon of Arrows
9th Clairvoyance, Conjure Barrage
13th Freedom of Movement, Greater Invisibility
17th. Banishing Smite, Conjure Volley
Divine Archer
Starting when you take this oath at 3rd level, choose one type of ranged weapon. You can use your Strength modifier instead of Dexterity for the attack and damage rolls you make with that weapon. In addition, you can use your Divine Smite feature using this weapon.
In addition, if you are wearing medium armor that would give you disadvantage on Dexterity (stealth) checks, you can ignore this disadvantage.
Channel Divinity
Starting when you take this oath at 3rd level, you learn the following two channel divinity options.
Swift Retribution. As an action, you imbue yourself with divine speed. For 1 minute, your movement speed increases by 10 feet, and when you take the Attack action, you can make one additional attack with that same weapon as a bonus action.
Divine Defense. As a bonus action, a holy aura surrounds you. For 1 minute, your Armor Class increases by a number equal to your Charisma modifier, and any creature within 10 feet of you that deals damage to you automatically takes radiant damage equal to your Charisma modifier.
Expedite Healing
Starting at 7th level, when you use your Lay On Hands feature to restore a targets hit points, you can do so as a bonus action.
In addition, you add your Charisma modifier to the total pool of hit points you can restore with Lay On Hands.
Hunters Intuition
Starting at 15th level, you can cast the Hunters Mark spell without any verbal or somatic components and without consuming a spell slot a number of times equal to your Charisma modifier. You regain all uses after a long rest. In addition, you have advantage on Constitution saving throws made to maintain concentration on this spell.
Horde Slayer
Starting at 20th level, you can use a bonus action to gain the following benefits for 1 minute:
- When you take the attack action with a ranged weapon on your turn, you can make one additional attack with that same weapon as part of the same action.
- You have advantage on attack rolls against any creature that didn't move on its turn
- All your weapon attacks deal one additional die of its weapons damage type
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