Base Class: Barbarian
You have honed your Furry, but you have found peace within nature. Peace and strength, as the life of plants fulls you. You noticed that you became like them.
Rooted Warden
- At 3rd level you gain the benefit of plants.
After you spend 4 hours in (Bright light), you feel rested. Gain the benefit of a (long rest).
But you may only do light activities to gain the benefits.
If you do Heavy activities while in (Bright light) take 10 hours to gain a (long rest).
In dim light you must spend 10 hours, but you can not do heavy activities in dim light, to gain this benefits of a (long rest).
Photosynthesis
Starting when you choose this path at 6th level, Your skin gains a scale like texture, and you feel healthier in Bright Light.
For every 1 Minutes in bright light you [heal] Hit points equal to your (1d8+Your Wisdom modifier). And up can [heal] like this up to half your Characters Level (rounded down)
While in dim light you feel strength, but it’s there. It take 10 minutes for every time you heal.
After you use all the healing you must take a (long rest) to gain all your uses back.
Fibber Skin
Beginning at 10th level When You rage bark begins to grow on your skin protecting, giving you Temporary Hit Equal to (1d4 per Character Level + Your Wisdom Modifier).
One With Nature
Starting at 14th level, The life forces of the plants around you join you and change you.
You are now classified as (plant) and are no longer humanoid. Spells that only affected humanoid, no longer have an effect on you.
With this change your life span doubles.
You no longer need to Breath or Eat if you Rooted Warden that day, but you must still drink water.
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