Wizard
Base Class: Wizard

Embellishment, as a scholarly focus, explores the concepts of creating arcane elements and applying them to mundane objects. Illusion and Enchantment are the predominant methods for Embellishment wizards.

 

Arcane Adornment

Starting at second level, once per long rest, you can touch one weapon or spell casting focus to adorn it with your magic. For the next minute the object has a bonus equal to your proficiency bonus, whether that be for an attack or damage. Once the bonus is used, you must maintain concentration on it, and cannot cast any spells that require concentration without dropping the bonus prematurely.

 

Glamorous Casting

Additionally at 2nd level, you gain proficiency with one Charisma based skill of you choice, if you weren't already. Additionally, spells equal to half your proficiency bonus require half the cost they normally would, if they have any.

 

Gilded Defense

Casting a spell with the eloquence of an Embellishment Wizard can be inspirational to their allies.

Starting at 6th level when you cast an Enchantment or Illusion spell, you grant one of your allies temporary hit points equal to twice the spell's level.

 

Elaborate Charm

Beginning at 10th level if a creature fails a saving throw against your spells, the next time it makes a saving throw you can use your reaction to impose disadvantage on the saving throw.

Greater Adornment

At 14th level when you use your Arcane Adornment ability, it no longer requires your concentration, and lasts for the whole minute (unless dispelled as a bonus action, or dispel magic is cast onto the target).

 

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