Base Class: Warlock
You have made a pact with the Lord of Lost Causes, an ancient entity whose motivation lies in disrupting systems. It grants power to those it deems as having "lost causes," underdogs struggling against a force much greater than themselves. In return, it expects them to upset the status quo and feeds off of the resulting change.
Expanded Spell List
The Lord of Lost Causes lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Lord of Lost Causes Expanded Spells
| SPELL LEVEL | SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Underdog's Vigor
Starting at 1st level, when you are reduced to less than half of your max hit points, you deal an extra 1d4 damage with each successful attack until your hit points exceed this value again.
Outnumbered but Not Outmatched
Starting at 6th level, if you are attacked by multiple enemies in one round, the damage of each enemy's attack past the first is reduced by half.
Protect the Weak
Starting at 10th level, you can use this feature to cast Protection from Evil and Good on a number of creatures within a 20 foot radius equal to your Charisma modifier + your warlock level without expending a spell slot or needing to touch the subjects.
Once you use this feature, you can’t use it again until you finish a short or long rest.
The Lord's Balance
Starting at 14th level, you can take an action to deal 2d8 damage to each creature in a 20 foot radius which has more hit points than you and heal by 2d8 each creature in a 20 foot radius which has fewer.
Once you use this feature, you can’t use it again until you finish a short or long rest.
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