Monk
Base Class: Monk

Monks of this path have grown sick of combat and wish to use their ki to heal and spread good through the world.

Choice to Heal

3rd-level Way of The Healing Hand feature

You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit.

Hand of Healing

3rd-level Way of The Healing Hand feature

Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your total level.

When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.

Healing Waves

If you choose to use your main action to heal an ally, you may use your flurry of blows to send waves of health to all your allies within 60ft and grant half the hit points granted to your target (including yourself).

Physician’s Touch

6th-level Way of The Healing Hand feature

You can administer even greater cures with a touch.

When you use Hand of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned.

 

Flurry of Life

11th-level Way of The Healing Hand  feature

You can now mete out a flurry of comfort. When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use of your Hand of Healing, without spending ki points for the hand of healing

Hand of Ultimate Peace

17th-level Way of The Healing Hand feature

Your mastery of life energy opens the door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 ki points. The creature then returns to life, regaining a number of hit points equal to 4d10 + your Wisdom modifier. If the creature died while subject to any of the following conditions, it revives with them removed: blinded, deafened, paralyzed, poisoned, and stunned.

Once you use this feature, you can’t use it again until you finish a long rest.

True Healing Wave

The range of your healing waves is now 120ft and now heals your in-range allies by the full amount you roll

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