Base Class: Warlock
You have been contacted by an all powerful, centuries old Archlich. They have chosen you as an apprentice to slowly learn the secrets to becoming a lich like them, using their abilities and knowledge to further yourself in the world. Whether or not the undead being sees you as a tool for their own benefit or as a conduit to further their legacy, remains a secret. Either way, they are willing to grant you legendary abilities for good or evil, as long as you serve their will.
Expanded Spell List
The Archlich lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Ancient Knowledge
At 1st level, your Archlich patron grants you some of the hidden knowledge they have collected over the past few centuries. You gain proficiency in an additional skill from the Warlock proficiency list, as well as an exotic language.
Life's Bane
At 1st level, your patron Archlich grants you the ability to eliminate all life around you. As a bonus action, you can force every living creature within 20 feet of you to make a Constitution saving throw against your spell save DC. On a failure, they take 1d6 necrotic damage, and on a success, they take half damage. Once you use this ability, you can't use it again until you've taken a short or long rest.
At 6th level, the damage increases to 2d6. At 10th level, it increases to 3d6. Finally, at 14th level, the damage increases to 4d6.
Death's Grasp
At 6th level, you gain the ability to freeze up a creature's movements, rendering them immobile and cold as death. As an action you can make a melee spell attack against a creature within reach, and force them to make a constitution saving throw against your spell save DC. On a failure, the creature takes 2d6 cold damage and is stunned for 1 minute. On a failure, the creature takes half damage and is not stunned. If they are stunned, they can repeat the saving throw at the end of each of their turns, ending the effect on a success.
You cannot use this ability again until you complete a short rest.
The Archlich's Protégée
Your patron has recognized you as a worthy servant, and has decided to reward you with further lich-like abilities and knowledge. Starting at 10th level, you gain resistance to necrotic and cold damage. You also gain proficiency in another exotic language.
Key to Undeath
At 14th level, your Archlich patron has granted you the highest honor: the secrets to lichdom. Your arcane focus has now been granted some of the power and properties of a true phylactery. If you die outright, your soul and will are drawn from your body into the phylactery. After 1d10 days, your body is reconstructed next to your focus and your souls and will are inserted into the new body. This new body is considered undead, although it retains all of your previous stats. The body also retains all previous looks your old one had, although it does appear gray and pale. Any ailments, lost limbs, or diseases your previous body suffered are not transferred to the new one.
Once you are undead., you gain the following features:
- You no longer need to eat, drink, breathe, or sleep.
- When you drop to 0 hit points, you can make a constitution saving throw with a DC of 20 minus Constitution bonus and your proficiency bonus (20 - (CON + PB). If you succeed, you drop to 1 HP instead. Every time you succeed, the DC increases by 5. The DC resets after you take a long rest.
- You have advantage against saves to turn undead.
- For every 10 years you age in reality, your new body ages only one year.
Once you have been resurrected as an undead being, you remain undead no matter how many times you are resurrected or revived by any means. Furthermore, this ability only activates after the first time you die after acquiring it. Once you become undead, your focus loses its phylactery power.
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