Base Class: Ranger
A ranger who has recieved enlightenment into the path of magics, they have gained a deeper understanding of how ritual magic works and how to utilize these magic energies with there bow.
Spiritual Awakening
Gain access to the druid and cleric ritual spell list as well as two cantrips from the chosen list. As well as proficiency in arcana.
Divine Awakening
cleric ritual spell list
Druidic Awakening
Druid ritual spell list
Ritual Magic mastery
At 3rd level, you gain an awareness of the essence of ritual magics and how to master them. As an action, you shorten the ritual casting of a ritual spell to be instantaneous.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Spirit Imbuement
At 3rd level, you learn to draw on the energy of the spirits to augment your ammo.
As a bonus action, you may spend a spell slot to choose three pieces of ammo in your quiver. These pieces of ammo are empowered for the next hour all damage dealt by the attack becomes force damage, and the creature takes an extra 1d6 force damage per spell slot level plus wisdom modifier from the attack. These projectiles do not need to be arrows, but they do need to be launchable by the caster and graspable by one hand. It can be thrown by others and is not considered magical for the purposes of defenses or dispelling.
Improved Spirit Imbuement
At level 7 spirit imbued arrows are considered magical vs defenses and do 1D8 per spell slot level plus wisdom modifier.
When the arrows are imbued you can select a damage type for each arrow, selecting from; poison, acid, cold, fire, lightning, thunder, radiant, or necrotic. The damage types chosen must be available in the surrounding 1mile environment.
Spiritual Defense
At 11th level, your ability to sculpt spirit energies enables you to form a protective layer of spirit energy to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.
Dispelling Arrow
At level 15 you gain a number of dispelling arrows per long rest equal to your Wisdom modifier. You may use your reaction to fire a "Dispelling Arrow" whenever magic is cast within your sight, that you could hit with your bow.
These arrows deal no damage and instead disrupt the magic energies around them, if fired as an action they have the effect of the "Dispel Magic" spell, if fired as a reaction it has the effect of the "Counterspell" spell.
you can only hold a number of dispelling arrows equal to your wisdom modifier.
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