Base Class: Warlock
Your patron is a ever-shifting silhouette of power. It’s form is never truly discernible and its motives are even more so. This entity may originate from the Abyss, Limbo, Pandemonium, or even from your personal history. Whatever their origin, your patron grants it’s power to you on a more personal level by sending a servant in its stead. By a stroke of luck or maybe misfortune, you have been bestowed with strange and bewildering abilities because of this pact. Your acceptance of this power will change the very nature of your being.
Expanded Spell List
The Abomination lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Abomination Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
1st - Empowered Familiar
Your patron gifts you an empowered servant that will follow you until your last breath. When you cast the find familiar spell, your summoned creature receives the following benefits:
- Its Hit point maximum increases by 5 at 1st level, 10 at 3rd level, 20 at 6th level, and 40 at 10th level.
- It’s AC increases by a number equal to your Charisma modifier
- On its turn, the familiar can take the attack action
- Your familiar receives a bonus to attack and damage rolls equal to your Charisma modifier
Additionally, if you take the Pact of the Chain feature at 3rd level, you can now also choose the following special forms when summoning your familiar: Animated Armor, Blink dog, Homunculus, Shadow, or a Zombie.
6th - Forbidden Ritual
Your patron has shown you the beginnings of a dark ritual that will change the very nature of your being. Your hit point maximum increases by 1 for each of your character levels and you gain proficiency in Constitution saving throws.
10th - Eldritch Transformation
You have learned to bind your flesh and soul with your empowered servant. As an action when your familiar is within 10ft of you, you and your familiar fuse together to become a new creature. During this time your familiar is always considered to be within 5ft of you and you gain the following benefits:
- Your hit point maximum and current hit points increase by 40.
- Your AC increases by 2.
- Your unarmed strikes now deal 3d6 + your Strength or Dexterity modifier (your choice)
- A creature that touches you or hits you with a melee attack within 5ft takes 2d8 fire, cold, or poison damage (your choice).
- You gain a burrow, climbing, flying, or swimming speed of 40ft.
If your familiar is not available when you activate this ability, you still gain all of the listed benefits except the Hit point and AC bonuses. Your melee attacks are considered magical for overcoming damage resistance or immunity to nonmagical attacks. You choose the type of damage that creatures receive for hitting you when you activate this ability.
While transformed, you cannot cast the Find Familiar spell and you are considered a monstrosity when affected by other abilities or spells. This transformation lasts for 1 hour and cannot be ended or reversed by any other means. Once you use this feature, you can’t use it again until you finish a long rest.
14th - Tethered Soul
While you are fused with your familiar, you have advantage on all saving throws and cannot be charmed. In addition, you can now expend a warlock spell slot as an bonus action to perform your Eldritch Transformation or summon your familiar at maximum hit points.
Previous Versions
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11/20/2020 2:39:06 AM
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11/20/2020 3:07:24 AM
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12/23/2020 12:00:13 AM
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12/23/2020 2:21:20 AM
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