Warlock
Base Class: Warlock

Your patron has many names and many forms, which vary from world to world and even from culture to culture. To some, he is a right jolly old elf, likely some type of archfey. To others, he is an embodiment of the love, generosity, and kindness of the goodly races, the king of the wintry north, or a semi-tyrannical, omnipresent threat used by parents to get their children to behave. Known as a saint, a father, an unparalleled toy maker, or a voyeur, none can dispute his power. And you are among his most powerful followers in your realm. Embrace the spirit of the season and bring it to others, forcefully if necessary.

Expanded Spell List

The Yulemancer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Yulemancer Expanded Spells
Spell Level Spells

1st

Comprehend Languages, Sleep

2nd

Knock, Snilloc’s Snowball Swarm

3rd

Clairvoyance, Gaseous Form

4th

Fabricate, Find Reindeer*

5th

Cone of Cold, Scrying

In addition, you gain the Mending and Dancing Lights cantrips.

*Homebrew spell, similar to Find Greater Steed from XGtO: Use the statistics for a Giant Elk, with the ability to cast the Light cantrip at-will and a fly speed of 60 ft. Other features of the spell remain the same.

Bowl Full of Jelly

Starting at 1st level, you can use a bonus action to grow a broad face and a round little belly. While transformed in this way, you can reduce any forced movement by 10 ft, and your walking speed is reduced by 5 ft. You can spend another bonus action to return to your normal form.

Be Good for Goodness Sake!

Starting at 6th level, the judgment of your Patron is expressed in your demeanor and attitude. When a creature of your level or lower chooses to attempt an evil act in your presence (by DM’s discretion) and you are aware of it, you may choose to prick their conscience through a combination of disapproving looks and judgmental vocalizations. As a reaction, you can roll a d20. On a roll of 10 or lower, the creature does not complete the act and wastes the action used to initiate the act. For the next minute, while in your line of sight, that creature may not attempt the same act.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Dashing Through the Snow

Starting at 10th level, your patron bestows upon you power over his season of choice. You gain resistance to cold damage, are not affected by extreme cold temperatures, and can ignore difficult terrain caused by ice, snow, or similar environmental hazards associated with cold or winter. In addition, while in snow or on ice, you can take the dash action as a bonus action.

The Naughty List

Starting at 14th level, when a non-good aligned creature hits you or one of your good-aligned allies with an attack or causes one or more of you to make a saving throw to resist a negative effect, you can use this feature as a reaction to put them on The List for the next year. While on The List, every time the creature commits an act that could put it on The List once more, it takes 2d12 non-lethal psychic damage (ignores resistances and immunities), and its targets have advantage on saves against any effects caused.

If the creature on The List shows genuine remorse and attempts restitution for every act it performed that caused it damage from this effect, it can end this effect as a free action. There is no other way to be removed from The List for the duration.

Once you use this feature, you can’t use it again until you finish a long rest.

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