Base Class: Monk
Monks of the Way of the timeless soul are the masters of themselves to the purest extent. They have reached a point in life where they begin to ignore the ebbs and flows of time unshackling themselves from the restrictions of the universe. They learn techniques that bend time to your will, at the ultimate extent letting you push and pull things through it with ease. Such blatant abuse of it is not without its consequences though, without careful consideration one could lose themselves physically or metaphysically.
Forseeing
Starting when you choose this tradition at 3rd level you can see different facets of the future allowing you to predict and avoid certain things.
- You get +2 to your AC
- As a bonus action, you can spend 1 ki and get an advantage on your next attack roll.
- Advantage on dex saving throws
Return step
At 6th level the steady disconnect from time allows you to return to your original spot as a reaction at the cost of 2 ki. Once you do so you can immediately take 15 ft of movement.
Reversed Wounds.
Begining at 11th level you can reverse all damage you've taken returning to max hp. In one hour all that damage will return to you. You can do this once per long rest and at 17th level you can do this once per short rest.
Hands of present and future
Starting at 17th level once per long rest you can make contact with a creature and send that creature and send that creature 1d4 rounds into the future. After those rounds end, it appears where it was standing before it disappeared.
or
Summon a copy of that creature from the future. After 1d4 turns the creature you touched is sent to the past and the one you summoned is now the original. While two of the creature are on the field the player of said creature can act twice once per each creature.
Flow stop
At 3rd level, at the cost of 2 ki points, as an action or reaction, you can stop the flow of a creature taking away their movement for that turn. This has no effect on spells that increase,add or cause movement.
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